
Kevin McAllister
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Posts posted by Kevin McAllister
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There's some degree of irony that I first published this wish in 2015. This still frustrates me every time I use the Publish dialog. I have no idea why the sheet order in the Publish dialog and the sheet order in the Navigation Palette Sheet List work differently. Why can't this be made consistent?
Here's today's example. First the publish dialog sheet layer list (which is a dog's breakfast) -
And my sheet layer list in the Navigation Palette (nicely organized) -
Could this at least make it on the Road Map?
Kevin
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18 hours ago, Tom Klaber said:
Design Layers -> Layers
Sheet Layers -> Sheets
Renderworks Textures -> Textures
Definitely needed. Renaming Renderworks Textures to Textures is way overdue. And being able to display the Tab Style as Text Only for things like the Navigation Palette is pointless with long names like Design Layers and Sheet Layers......
Kevin
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Serial numbers have appeared in Service Select and the current download version is Vectorworks 2024 - SP0.
Kevin
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4 minutes ago, uglycat said:
So will anyone answer if windows gets the new UI improvements other than just the dark theme?
I"m sure it does. The Vectorworks interface is the same across both platforms. The only reason why dark theme was different was because on a Mac it's operating system based.
KM
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5 minutes ago, zoomer said:
I thought AO is part of the scene lighting setting.
I usually do RW Global Illumination Renders,
so I activate my Ambient Light (but set it to zero) just to get access to AO.
(30-50%, distance 0,5 m)
AO also works in Shaded Mode.
In VW I use AO mostly for Shaded Mode as my RW Renderings were usually
done in C4D where AO was a separate Render Effect (?)
It is part of scene lighting but its controlled differently depending upon the render settings of a sheet layer viewport. Renderworks render setting styles control it directly. For shaded render mode you need to set it by clicking the Lighting Options button for the viewport itself. Shaded render doesn't have direct controls using the Background Render Settings button like Renderworks does.
KM
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55 minutes ago, Tom W. said:
I agree. Although not sure what would be more logical: to include these settings as part of VP Styles or allow Shaded RW Styles as I've seen requested a few times e.g.
In its current implementation it would need to be part of Viewport Styles, since its an option for the viewport under Lighting Options....
KM
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20 minutes ago, Tom W. said:
Isn't Ambient Info controlled by the Renderworks Style? Or do you mean we need an option for Shaded Renderworks Styles?
I mostly use the Shaded style (formerly OpenGL), which doesn't control ambient occlusion. I think ambient occlusion is only controlled by Renderworks rendering styles. Its all a bit of a dogs breakfast of organization. Likely why people wished for Viewport styles, to bring it all under one umbrella.
Kevin
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Do viewport styles control lighting options like ambient occlusion? The inconsistency of how this is controlled by render settings is one of the reasons why render styles weren't a successful as they should have been....
Kevin
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51 minutes ago, James Russell said:
However I've also found people aren't aware/appreciative of the slightly hidden 'sticky suspended snapping' shortcut (done by a quick double-tap of the ` key), which I've probably committed to muscle memory in lieu of your suggested GUI/interface change.
I definitely use the sticky suspend snapping, which is what prompted the wish 🙂 People who trace over a lot of bitmap scans will understand the need for both......
Kevin
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Just as you can temporarily suspend snapping by holding the ` key, I would like to temporarily un-suspend snapping by doing the same when you've suspended snapping. So, by holding the ` key I'd like to temporarily reverse the current snapping status (activate if suspended, suspend if activated).
Kevin
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9 hours ago, rudybeuc@gmail.com said:
I wish there was an aspect ratio property in the OIP for bitmaps that could be locked.
This has been wished for here many times. Definitely still needed.
9 hours ago, bcd said:Hold Shift when dragging
Definitely the Vectorworkaround.....
Another workaround is to draw two parallel lines to represent the common dimension of all the bitmaps you want to scale, align them to one and resize them each to the other using Shift as mentioned above.
Kevin
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Ok, its weirder than described. For me I can only duplicate the bug when using a stacked Dual Dimension. Side by Side Dual Dimensions don't exhibit the same issue. It may not be related to the fraction type specifically....
Screen shots below of Standard , Diagonally Stacked and Vertically Stacked dimension examples.
Kevin
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14 hours ago, Andy Broomell said:
Just filed VB-199061. Hope it gets some attention.
I hope it gets acknowledged at being important. Unfortunately diagonal fractions has a checkered past..... its one of those features that's been unreliable from the start. I was very excited about it at the start but then the problems appeared.....
I'm going to file it too.
Kevin
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1 hour ago, grant_PD said:
Well that worked. That's a bug.
Definitely a bug. Because it affects dimensions I would say a fairly serious one..... since CAD is all about accuracy 🙂
Kevin
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12 hours ago, Christiaan said:
Yes, works great.
you just made my day! 🙂
Kevin
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Unfortunately not fixed in SP7 😕
KM
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Awesome! Now show me that the viewports don't jump back to the centre of the page when you change their view. Or viewports that don't renumber when you duplicate a whole sheet....
Kevin
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8 minutes ago, Domas said:
Hello @Kevin McAllister!
I have checked and it seems to be a MAC thing only. Might seem to be like a little thing, but I bet its annoying so I created an enhancement request. Ticket number VE-104893
Hopefully this will be looked into in the near future.Awesome, thank you!!
Kevin
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This looks awesome. I"m guessing @Stephan Moenninghoff was involved.
Can I dock a tool bar across the top yet? I've used horizontal tool bars forever and this has been my biggest wish....
Kevin
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My 2 cents from doing a lot of this type of thing - always do the clipping with 2d polylines first, then extrude. Using solid subtractions is less reliable for the cutout work. Remember you can edit a polyline's cutouts using Command [ (Mac).
Kevin
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1 hour ago, jblock said:
To clarify, the bug submit form has not been abandoned. Please continue to use this form to report bugs. We are working on re-tooling this form so that it can be easier and clearer to use, while also being adaptable to changes (like OS versions) on the fly. It is typical of bug submissions not to receive any reply unless further information is needed to replicate/investigate the bug.
Thanks Joseph,
Really this is all about point of view. As users we feel its been abandoned. As a company you feel its not a priority. The first post about this was years ago. I can and have built submission forms on my own website in under an hour.
Also, to clarify, we're not looking for a reply, we're looking for an acknowledgement that the submission was received and a way to track it for future followup. Yes, we can do this if we submit through the service select email address but many of this pre-date that by many years (I've used Vectorworks since Minicad 5).
Kevin
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Given how long this has been going on and if I had to guess, I would say there's some sort of integration with Vectorworks planned or in process so they're ignoring the problems with the Bug Submit form. NNA tends to ignore items that have been deemed EOL internally but isn't very forthcoming with the information that its happening or what the future plan is.....
There was lots of interest a few years ago when someone posted about the live bug submission process for OnShape.
Kevin
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Its been behind for a while... It certainly does feel abandoned. And it doesn't reply to let you know your submission was received.
Kevin
Order of Sheets in Publish Dialog
in Wishlist - Feature and Content Requests
Posted
This is so exciting! I've installed it but I haven't setup my workspace so I'm not using it yet. Here's some incentive to make it happen sooner. Thank you!!
Kevin