Jump to content

Andrew Davies

Member
  • Posts

    693
  • Joined

  • Last visited

Everything posted by Andrew Davies

  1. Just watched Jim's video about 3D Space Mouse settings on the VSS Portal (Training>Tips and tricks). Great video as always Jim. I see that the demo is done on the Space Mouse Enterprise model. I also watched a review of the enterprise and it looks really nice (am tempted). In particular, the 3 x view buttons. On the review I watched on YouTube, you set these to a view by holding them down for a second or two. From then on - pressing that view button briefly, took you to that programmed view. Now that looks cool. I can see that being a real selling point. Very useful. Anyone know if this is this supported in Vectorworks? I think the demo I saw was using Solidworks. @zoomerI think I remember you saying you have one? Also - anyone know if the Icons on the Enterprise are now supported in Vectorworks? Thanks, Andrew
  2. That's kind of the conclusion I came to - why so many modes though! Hope this is improved for 2018 - a way of locking it to a certain mode - the 3D mouse driver functionality has come on a lot since I started using it though. Thanks, Andrew
  3. Something seems to have gone wrong with my Working Planes Palette - see attached
  4. Morning all I've been playing around a little more with the various settings this morning (I have been so head down in projects recently I haven't had time to mess about with settings). I'm using the Space Mouse Pro Wireless. It seems there are the following Navigation settings : Ortho views 2D Target Camera Mode Object Mode Perspective Views 2D Object Mode Helicopter Target Camera Mode Camera Mode I wish this could be simplified (though know it's a 3DConnexion thing - not a Vectorworks thing) as it just seems confusing. Don't use 2D at all (only just found the Switch rotations on/off button - that caused quite a few frustrated moments these past weeks! 😳😳😳) and don't see the need for both Helicopter and Camera modes. Can't even work out the difference between Object Mode, Target Camera Mode and Camera mode. Or am I missing something fundamental?
  5. The point is you can open it directly from the resource manager and convert it in place. Currently, opening a file from the resource manager gives you this error message. Sounds like in 2018 it will be replaced with the option to upgrade it in place. HTH Andrew
  6. Egnyte - but it's not on the list.. https://www.egnyte.com
  7. So now we have been well and truely teased, is there an official launch date for VWX 2018? Just want to know when we can start complaining about what isn't included / fixed in the new release, not to mention start debating how it works with the new release of OS X
  8. I still struggle with the different modes etc available using a space mouse. Many knowledgebase files - or better still a YouTube video?
  9. You do a great job Jim - congrats. Nemetschek are lucky to have you.
  10. Nice work! And I see that's your 10,000th post in the forum Jim. Worked out well Did I read on another thread there will be no more Teaser Tuesday's? Can I add to the wish list, integration with Egnyte for VWX Cloud Services?
  11. Thanks so much Mark - that really helps. Will convert the object to a 3D symbol - then an auto hybrid. Wish I had as good a grasp of symbol types etc as you do! Andrew
  12. Hi I am sure I have done this before, but can't seem to now. I have a 24" Television object (from Spotlight) and want to show it mounted in a plinth, leaning back at an angle. I go to a side view, Select the television, then the rotate tool, When I try and rotate it : In screen plane - nothing happens In screen aligned, I get the message "Hybrid objects can only be rotated in a plane parallel to the active layer plane. Would you like the working plane set to the active layer plane?" (Yes or no). Neither option helps. What am I missing?! Thanks, Andrew
  13. Hello. What is the difference between Viewport name and drawing title? Seems to me as if they serve the same purpose? They are both attached to the viewport? Sheet layers have their own title (as naturally you often have more than one viewport per sheet layer. Just curious Andrew
  14. Today could be the day......? For me - all three of the features released so far (particularly multiple views) look very interesting.
  15. I've used the Human Figure tool a lot - and find it useful, but has such a dramatic effect on render times not really practical. Definitely wouldn't use it for costume work.
  16. For me, being able to publish a Renderworks camera as an image as part of batch publish is a huge wish. Fingers crossed for 2018
  17. Or "force select" a loci (right click then choose force select directly over a loci) and you can see what class it's in in the info palette
  18. For what it's worth - I think having a locked on None class (for example) would create more trouble than it's worth.
  19. Thanks so much for such a through response! You understood it perfectly. I thought that that was the case - but what put me off was how, when zooming in and out of the drawing, the numbers temporarily rotated to the correct orientation. As soon as the zoom stopped - they would flip back. I actually fixed this this by moving the number to the 2d part of the symbol (there is a 3D extrude in the symbol already). I should have done that the first time - but thought it would be ok. Still think its it's a bug though - otherwise the odd behaviour whilst zooming wouldn't be apparent. If it helps - I could try and film it - a screen grab wouldn't show the issue. But it no great shakes. All sorted now. Thanks again Andrew
×
×
  • Create New...