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  1. There isn't fixture mode for the ETC Lustr2 in extended mode (15 channels)? Can we get one?
  2. I am running my Lustr2s in extended mode(15CH), but VW only has them as a 10 fixture ID., for export to Vision. How do I find or make them a 15 ch Fixture ID so it matches my patch in my Ion??
  3. Ok Will do Also I went back and re-channeled all the S4-PARs so they are in order Ch 300-318 R21 & Ch 400-419 R80 So I re-sent the plot to Vision and selected all the R21 unit channel numbers, go into the color wheel and select R21 , but none of the units will change color. I can only get color to change by selecting one unit at a time?? I even tried setting both color wheels to R21 - didn't work.
  4. The color thing is something I would think VW and Vision would have solved by now. The space I am working in - the TD has all the down light fixtures (60 units) all numbered and patched 1-1 sequentially on the electrics, so I have 15 Altman pars - N/C, no problem, but It have 45 S4 Pars 1/2 of which are R21 and the other 1/2 R80. since they show in Vision as 80,81,82,84,86,89,90,92, etc. and based on what you say I have to do - I have to go back into the plot and copy down all the numbers for each color, then go back to vision to enter them 😞 BUT the bigger issue is that after doing this - If make changes to the plot and re-send it to Vision I will have to do it all over again??, as I don't see any way to update only what is new information being sent into Vision ??
  5. I have VW 2019 SP3 & vision 2019 My vision license is a Professional V
  6. Ok VW 2019 to Vision 2019. Spent 5 hours testerday - 1 of it with a guy at Vision ( who wasn't able to figure it out) trying to get this to work - Anyone help? I imported the plot to Vision. The patch in my Nomad ( opened up to max addresses) is identical to the plot. I have all my first universe units responding in Vision when I call up their channels, all conventional fixtures - but they don't show the color that the instrument has assigned to it. AND - I cannot get any of my second universe units - ETC S4 Lustr 2s and Martin Quantum Profiles to respond. They show up in the patch window of Vision and are not red. The column on the right side of the parch window shows universe 2 all green. Fixture IDs are all correct. When I import the plot I can see my movers go thru their start up moves Update. Today - Spent over another hour with Vision tech still no joy. My conventionals still will not show color, even thought color is correct in VW "Edit". I moved one of the movers into universe 1 and it worked
  7. How do I find where the fill function is for an object ??
  8. Pat, I will check. I am pretty sure it is closed, as i was able to extrude the poly, but not sure about fill, and probably is the problem. Thanks Jim Pat, and help on this one? I did a search on importing textures and didn't find an answer. I am trying import a JPEG texture into my resource browser ???
  9. I did a search on importing textures and didn't find an answer. I am trying import a JPEG texture into my resource browser ??? Second I created a polygon object, extruded to 4" and have been trying to apply a texture to the face and can't. It only applies to the extruded edges appreciate any help on theses problems appreciated
  10. When will the D40 &60 lusters have the extended profile in VW???
  11. check to see if there is a curtain in the way (was my problem - the set designer put one in and it was hidden), that wasn't showing up. I deleted all the layers except lighting and stage and it worked
  12. Thanks things are good Appreciate the help
  13. Thanks both worked Not sure how to adjust the size. It is a brick pattern that is going on flats 4'x8' and so fat I an just getting a blur
  14. VW 2018 What I want to do is apply a texture to a 4'x8' flat -1" thick, created with the wall tool - using the resource manager. I have done it before, but for some reason this time it only applies the texture to is the edges of the object, not the face. I select the object, then double click the texture from the RM, and it shows on the edges. I have gone into the OIP and tried different settings in the render tab, but none make it apply onto the face of the flat. Tried Fast Renderworks and open GL. Second question - how do I get custom textures, like JPEGs, into the Resource Manager?
  15. No one is exporting addresses from VW to LW???
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