Cris with no H Posted November 1, 2018 Share Posted November 1, 2018 I have a file that I've rendered side by side in 2018 and 2019. In 2018, the planar objects disappear as I expect them too. In 2019 - directly opened from the 2018 file, the planar objects pop back into existence at the end of the render. Is 2019 supposed to do this? Quote Link to comment
Guest Selin Posted November 1, 2018 Share Posted November 1, 2018 Yes! Beginning with version 2019, Renderworks modes show all planar objects and point clouds, with the exception of Artistic RW and RW styles with edges. Quote Link to comment
Andy Broomell Posted November 1, 2018 Share Posted November 1, 2018 Cris - do you already have the "Display Planar Objects" button unchecked in the Viewport's OIP? I'm assuming you're rendering in viewports.... If this is unchecked and planar objects are still rendering (which has happened to me once in 2019), then it sounds like a bug. Quote Link to comment
Cris with no H Posted November 2, 2018 Author Share Posted November 2, 2018 (edited) This is not a viewport. This does not make me very happy, @Selin. This should at least be a preference. Edited November 2, 2018 by Cris Dopher Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted November 2, 2018 Vectorworks, Inc Employee Share Posted November 2, 2018 The planar objects always disappearing in renders was indeed a bug. If your workflow had included this as a part of it, your easiest option is to render in a viewport so that you can control it's visibility. Rendering in a viewport is better for a number of reasons, this included. Quote Link to comment
Guest Selin Posted November 2, 2018 Share Posted November 2, 2018 Just now, Jim Wilson said: The planar objects always disappearing in renders was indeed a bug. Yep, it was a limitation of the CineRender engine. Sorry to hear that it was part of your workflow. Quote Link to comment
zoomer Posted November 2, 2018 Share Posted November 2, 2018 I don't need (or want) that either. And now I know I have to better care about it. Should work as I have my few 2D Elements on separate Classes. But I am very happy for all the Students on the german VW Forum, as they always tried to render their 2D PDFs under their 3D geometry. I see 2D is not effected by Shadows and GI (?) Quote Link to comment
Guest Selin Posted November 2, 2018 Share Posted November 2, 2018 Just now, zoomer said: I see 2D is not effected by Shadows and GI (?) Nope. 2D geometry is rendered with OpenGL and won't affect the RW renderings in any way. Quote Link to comment
zoomer Posted November 2, 2018 Share Posted November 2, 2018 (edited) However this is quite a nice Effect to add some fancy details by adding a bunch of Lines here and there ... Edited November 2, 2018 by zoomer Quote Link to comment
zoomer Posted November 2, 2018 Share Posted November 2, 2018 If only VW could accept that "open" Polylines could never have Fills .... Quote Link to comment
Cris with no H Posted November 2, 2018 Author Share Posted November 2, 2018 rendering in a viewport might be better, but it doesn't contribute to efficiency. On the design layer, I can continue to make changes as Renderworks plugs away and it will restart the render when a resource is changed. It is just quicker on DLs. However, I've found a workaround, thanks to Selin's first comment: I set up a RW Style that this time includes edges, just set to 0 pixels. Voila. Quote Link to comment
Guest Selin Posted November 2, 2018 Share Posted November 2, 2018 34 minutes ago, Cris Dopher said: However, I've found a workaround, thanks to Selin's first comment: I set up a RW Style that this time includes edges, just set to 0 pixels. Voila. Hahah I like this workaround 😄 much quicker than setting classes. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.