I am working in Spotlight 2016. I have 60' of drape that I want to have a total of 10 uplights on. For some reason I cannot get more than 7 lights to turn on at the same time when I am in OpenGL. If I turn some lights off, then others that were off show up. All the lights show up when viewed in final quality renderworks.
Any ideas why they don't all show up when viewed in OpenGL?
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Tony_PSAV_PM
I am working in Spotlight 2016. I have 60' of drape that I want to have a total of 10 uplights on. For some reason I cannot get more than 7 lights to turn on at the same time when I am in OpenGL. If I turn some lights off, then others that were off show up. All the lights show up when viewed in final quality renderworks.
Any ideas why they don't all show up when viewed in OpenGL?
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