AlanW Posted May 19, 2016 Share Posted May 19, 2016 (edited) Hi. Currently the EAP node extrudes down the centre of an object. When you EAP a symbol you don't get the option to alter the position of the Symbol. If you can offset the path it would work but would be nice if a node allowed you extrude down either side of the symbol. Edited May 19, 2016 by Alan Woodwell Quote Link to comment
Marionette Maven Marissa Farrell Posted May 19, 2016 Marionette Maven Share Posted May 19, 2016 Unfortunately I haven't found a way to do this. The symbol always re-centers itself. I'll let you know if anything changes, though Quote Link to comment
AlanW Posted May 19, 2016 Author Share Posted May 19, 2016 I thought if I could rewrite the node so that the cntr = vs.HCenter(profile) Has a bit of calculation to adjust the centre? ??? Quote Link to comment
Marionette Maven Marissa Farrell Posted May 19, 2016 Marionette Maven Share Posted May 19, 2016 I've tried performing math operations on it as well. I'm wondering if including a loci in the symbol might work somehow? Place the loci at an equal but negative distance from the top-right point? Quote Link to comment
AlanW Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) LOL that was easy, I think now the symbol extrudes down the side. Works, All you have to do is put your symbol bottom corner on the centre. I took out these 2 lines from the node. cntr = vs.HCenter(profile) vs.HMove(profile, -cntr[0], -cntr[1]) Edited May 19, 2016 by Alan Woodwell Quote Link to comment
AlanW Posted May 19, 2016 Author Share Posted May 19, 2016 Hi, Attached is a new file adjusted so the Profile now extrudes down the side of the profile and not the centre. I would draw your path clockwise and have you profile facing the right and bottom left on the centre in the Symbol All still works the way that it is shown in the video. Quote Link to comment
Kevin McAllister Posted May 19, 2016 Share Posted May 19, 2016 Unfortunately I haven't found a way to do this. The symbol always re-centers itself. I'll let you know if anything changes, though Marissa, Please see this wish - https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=227936#Post227936 The Path Extrude Marionette node needs an option to define the origin point of the profile. It would solve all of these issues in a simpler way. VW give you easy tools to find the insertion point of a symbol as well as ways to find the edges of an objects bounding box. Thanks, Kevin Quote Link to comment
Marionette Maven Marissa Farrell Posted May 19, 2016 Marionette Maven Share Posted May 19, 2016 Alan and I discussed this when he discovered the fix he just shared. For now I am confident that I can at least get the different 2D bounding box locations as options. I'll look further into using insertion points. Quote Link to comment
Marionette Maven Marissa Farrell Posted May 19, 2016 Marionette Maven Share Posted May 19, 2016 (edited) Also, part of me believes that what Alan found actually solves the issue for using a 2D symbol profile on its own. I'll do some further testing. Edited May 19, 2016 by MarissaF Quote Link to comment
Moe_90 Posted March 25 Share Posted March 25 (edited) Hello Everyone, is there anyupdate regarding that topic? unfortunately the edited file and the video are not availabe anymore, is it possible to repost them? that would be so great @Marissa Farrell @AlanW Edited March 25 by Moe_90 Quote Link to comment
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