Dubman Posted April 23, 2015 Share Posted April 23, 2015 I'm trying to make a full scale pattern of a curved surface. Its a 30 degree section of the top of a large bird cage that has an elliptical shape. I created the full top of the cage & then cut it to a 30 degree wedge for construction to cut this shape out of expanded metal. Is this possible to flatten out to make a pattern? Thanks for any suggestions attached is my VW file of the shape Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 23, 2015 Vectorworks, Inc Employee Share Posted April 23, 2015 There is an Unfold Surfaces command under Model > 3D Powerpack, however it only works on faces that bend in one direction, like the curved face of a cylinder. It cant unfold your object, but I think this ability should be added for exactly this reason. If I havent submitted a request on this already (I think I may have), I will do so and add this thread to it. Quote Link to comment
Dubman Posted April 23, 2015 Author Share Posted April 23, 2015 Thank you Jim, Ive tried everything to flatten the shape with no luck. I wanted to check with you all before I gave up. I thought with unfold surfaces I could do it, that's what I told my boss & construction. They will have to build the frame & create their own pattern template which I know they could do, I was trying to show off what VW could do, or should do. Thanks again! Quote Link to comment
Kevin McAllister Posted April 23, 2015 Share Posted April 23, 2015 (edited) Here's a version unwrapped in Rhino. The one on the left is unwrapped with a lower tolerance. The one on the right is smashed. Neither is perfectly accurate because of the double curve of the geometry. I would recommend trying a paper pattern to see if its close enough to what you need. Jim, I would add to that wish - - add a tolerance function to the current unfold surfaces command. And a label function (see Rhino). - add a smash command (see Rhino). - add a function to unwrap a mesh (technically this should be possible since a mesh triangle can only be a flat surface). The user should be able to choose the density of the mesh. Kevin Edited April 23, 2015 by Kevin McAllister Quote Link to comment
Dubman Posted April 23, 2015 Author Share Posted April 23, 2015 Thanks Kevin, these will be good enough for a starter pattern, then they can adjust it for the rest. Quote Link to comment
AlanW Posted April 24, 2015 Share Posted April 24, 2015 3DMAX and programs like that will allow you to unwrap a 3d curved object like a face or body, but I don't think VW will do this. If you are working with flat surfaces you will be able to unwrap it, but if you are going to build it you will be cutting out a triangle and beating it with a mallet to form the concave shape. Good Luck Quote Link to comment
Kevin McAllister Posted April 24, 2015 Share Posted April 24, 2015 3DMAX and programs like that will allow you to unwrap a 3d curved object like a face or body, but I don't think VW will do this. If you are working with flat surfaces you will be able to unwrap it, but if you are going to build it you will be cutting out a triangle and beating it with a mallet to form the concave shape. In polygon modellers like 3DS Max its usually for UVs to map textures. The mesh pattern is often different from the mesh pattern used to construct the object. In this case it would be a very big mallet given the scale of the piece :-) Quote Link to comment
AlanW Posted April 24, 2015 Share Posted April 24, 2015 True that's what I was thinking. By the way how do you quote in the shaded box like above??? Quote Link to comment
Pat Stanford Posted April 24, 2015 Share Posted April 24, 2015 True that's what I was thinking. By the way how do you quote in the shaded box like above??? Click the Quote or Quick Quote buttons at the bottom of the message. Quote and Reply give you a bigger palette of tools to better format your message. Quick Quote and Quick Reply are just text. Quote Link to comment
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