copperpence Posted February 23, 2012 Share Posted February 23, 2012 Quick question...I have my 3d model made and am setting up sheets. I referenced the model into the drawing that I had set up for my elevations, changed the model views (2,6,4,8) and created viewports for each elevation. I set the background render to final shaded polygon in Object Info, but 2 of the elevations are in shade. Is there an easy way to resolve this without creating lights to illuminate these sides? I suppose I could choose hidden line to avoid this problem, but would like to use color. Quote Link to comment
mar schrammeyer Posted February 23, 2012 Share Posted February 23, 2012 not that I know off, I create a lighting design layer with 4 directional lights @ 45deg, 135deg, 225deg and 315deg each in their own class add that layer to your VP and switch on required class to give you a different 45deg shadow on each elevation Quote Link to comment
VincentCuclair Posted February 23, 2012 Share Posted February 23, 2012 (edited) I create 2 heliodon(sun) objects which light up 2 sides each, each heliodon in its own class ie. Sun1 and Sun2. I then hide the heliodon class that isn't needed in the class settings for each viewport. Are you using VWs 2012? Edited February 23, 2012 by Vincent C Quote Link to comment
mar schrammeyer Posted February 23, 2012 Share Posted February 23, 2012 one can actually use the visualization palette, better than classes even Quote Link to comment
VincentCuclair Posted February 23, 2012 Share Posted February 23, 2012 one can actually use the visualization palette, better than classes even ? Quote Link to comment
Dieter @ DWorks Posted February 23, 2012 Share Posted February 23, 2012 one can actually use the visualization palette, better than classes even ? You select the viewport and turn the lights(/suns) on/off in the visualisation palette. It's only for that viewport. Really handy! Quote Link to comment
VincentCuclair Posted February 23, 2012 Share Posted February 23, 2012 (edited) Ah! Btw is it possible to have different sun positions (i.e.. times) for the same sun in different viewports. Eg. To get a more realistic representation of the different views I would like to have different sun positions from the same sun to 'light' up the respective facades at different times.....this would make using several heliodon objects unnecessary. Edited February 23, 2012 by Vincent C Quote Link to comment
Damon Design Posted February 24, 2012 Share Posted February 24, 2012 Man that is a great looking and composed drawing Vincent C! Nice design too. I have to try this out. I've never actually printed full size sheets in color though, I'm usually composing all the drawings to look good in B&W only construction documents and just use smaller printed sheets or computer screen for rendered model views. Quote Link to comment
Christiaan Posted February 24, 2012 Share Posted February 24, 2012 Vincent, what are your Renderworks settings in the above drawing? They look great. Quote Link to comment
VincentCuclair Posted February 24, 2012 Share Posted February 24, 2012 (edited) Thanks guys Generally drawings are submitted in black and white here too, but I find that most parties involved appreciate color, especially government employees (the ones we need to convince most ) So I find colour prints worth the extra money. Been experimenting with this for a while. I've always found the rendered view too dominant so I started out with 2 viewports superimposed with a white rectangle with a certain opacity in between, then I went to 2 viewports superimposed (the example above) but with adjusted lighting. Now I've fine-tuned one viewport to fit my taste. Settings can be found attached. To get textures and shadows to show darker reduce image exposure (and perhaps the emitter brightness too) in the background render settings. Edited February 24, 2012 by Vincent C Quote Link to comment
Christiaan Posted February 26, 2012 Share Posted February 26, 2012 Vincent, thanks for this. The line weight scale is a good one I was missing. I was a bit surprised to see your elevation Viewports are not Section Viewports. Any particular reason? Quote Link to comment
VincentCuclair Posted February 26, 2012 Share Posted February 26, 2012 No reason.....perhaps a section viewport is better because you have more control on the line settings (section instance attributes). Quote Link to comment
VincentCuclair Posted February 26, 2012 Share Posted February 26, 2012 To get textures and shadows to show darker reduce image exposure (and perhaps the emitter brightness too) in the background render settings. And/or use a different background..... Quote Link to comment
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