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copperpence

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  • Occupation
    Architect
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    Washington DC area
  1. I am having the same issues as you are with the stories...Were you ever able to resolve this? And if so, how?
  2. Is it possible to somehow change a complex 3d polygonal object into a wall? (ie. an extruded polygon with "square undulating" edges in both plan and section/elevation) Or somehow create a complex wall that has editing properties similar to that of a subtracted polygon. I have found that I can either: 1. extrude and subtract 3d polygonal shapes to create my piece which is easy to modify but does not have capabilities to have a different fill in elevation and section without implementing dual section viewports with different layer/class settings. 2. start with a wall and subtract/add shapes as needed which gives the piece a different fill in section and elevation but which cannot be edited without recreating the piece. Thx...
  3. DWorks...could you please possibly elaborate on how to do this? Thanks!
  4. I am trying to modify 4 roof faces with different angles to meet at a specific point on the z axis. (x marks the spot) I have all the points defined in the x/y axis and can modify these but can't figure out how to modify in the z other than defining the angle in the OIP. (which I don't know off the top of my head) I know this is probably pretty simple but for some reason I cant figure it out. Am on 2012.
  5. Yes, that is correct. We initially set up the drawings with a referenced model to allow for multiple people to work on different portions of the drawings as well as to keep the model at a manageable file size. I'm still using the fix that I spoke about in the previous post and was able to change the class settings of the model reference in the elevation drawing so that my concrete walls are now pink in elevation and it's not currently a problem in the plans as the model is currently composed of hybrid symbols with both elevation and section classes for the different parts. There is still the problem in section for the reason you mentioned but may just have to live with it. We discussed making the section cuts in the original model but the section cuts do increase the file size quite a bit. Also, I wondered if anyone could comment further on the stories feature of VW2012. It seems that to be true BIM in plan you need to cut each portion of the 3D model into floors which works quite nicely for the interior walls or a typical platform framed wood wall because they are actually composed this way. However, in my particular instance, the exterior concrete wall is actually multiple stories high and a solid piece. Thus, if I stay true to how I understand the story method, and I cut my exterior concrete wall 3D piece up into floors, there will be lines in section and elevation at the floor lines even though in reality they do not exist. The argument I suppose being that they are normally covered up by the FF elevation line in the working drawings, and if not, they can be rendered in a different way other than shaded polygon to hide the lines. Thanks!
  6. I have a model in one file that is referenced into separate plan, section, and elevation files. If I cut a section viewport in the original model file I am able to easily change the fill of my cut concrete with an associated hatch in the OIP of the viewport while leaving the original color of the concrete fill (pink) of the portions of the piece that are still in elevation (ie. not cut) The problem that I am having is that when I cut the section viewport in the section file which has the referenced model I am unable to change the class in the OIP of the viewport as it doesn't exist which I don't quite get but assuming it has something to do with the model being referenced? So I end up with this The only way I have found to make this read correctly ie. with section concrete as hatch and elevation concrete as fill is to change the fill of the actual model to a concrete hatch, but this in turn changes all of my 3D elevation fills to a light gray...which I suppose I could live with but it doesn't really resolve the problem I was also thinking that I could perhaps cut the section in the actual model and then export that viewport to the section file, but it seems quite complicated just for a different fill color in elevation and section. Does anyone have an idea how to make this work?
  7. Quick question...I have my 3d model made and am setting up sheets. I referenced the model into the drawing that I had set up for my elevations, changed the model views (2,6,4,8) and created viewports for each elevation. I set the background render to final shaded polygon in Object Info, but 2 of the elevations are in shade. Is there an easy way to resolve this without creating lights to illuminate these sides? I suppose I could choose hidden line to avoid this problem, but would like to use color.
  8. So I have successfully started using texture bed on my dtm to place parking lots, etc. and everything is great if you have a 0 thickness at 0 elevation. However, since I have curb cuts I would like these to show up as 6" height solid above the surface of the dtm or alternatively show the parking lot asphalt at 6" below the dtm surface. I have assigned z: 6" thicknesses to the curb texture bed and left the elevation at 0 thinking that the piece would act like a solid 3d piece and pop up with a texture on all sides. Unfortunately, all I get is a texture on the surface of the model with a DTM modifier blue polygon 6" above the dtm surface without any texture on the sides or top. Is there another way to do this which doesn't involve changing a bazillion points? Also should site model update take 2 hours when the rendering shoots out at the highest quality in 10 minutes? Thanks, lil miss frustrated
  9. thanks for the response! Never tried to update the site model but will have a go straight away tomorrow morning. I'll be gobsmacked if it turns out to be that simple! If it still doesn't work, I'll try and send you the file tomorrow. Cheers!
  10. I am trying to create a complex road system that sits directly on the surface of my site model. I am having difficulty getting the rendering to show up in the model and am not sure if I am doing something incorrectly. I used the polyline tool to create the outline of the road. (I literally traced the outline because I figured it would be easier since it changes from 3 to 4 to 5 lanes intermittently) Then selected create objects from polyline...selected site modifier as the object type... In Object info I changed the following information: config: texture bed texture for class: (created a new class and assigned it a texture) I even offset the polyline a couple feet and followed the same procedure except changing the config: to boundary...as I read that texture beds needed to have a boundary around them. All I get is an outline of the texture bed...but no texture... any help please?
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