Kevin McAllister Posted December 7, 2011 Share Posted December 7, 2011 I would like an "Imprint" tool like the one found in FormZ 7. (Yes, there are work arounds, but a proper tool would be great.) I often find myself wanting to "imprint" 2D lines and curve geometry into the faces of 3D objects. Kevin Quote Link to comment
0 propstuff Posted December 7, 2011 Share Posted December 7, 2011 Turn the 2D things into NURBS and use the "Project" tool? You might need to do it on a copy. Quote Link to comment
0 Kevin McAllister Posted December 7, 2011 Author Share Posted December 7, 2011 Yes, that's a workaround I use all the time. I am wishing for a proper tool. FormZ essentially adds these elements to a surface as breaks in the object, allowing you the option to push/pull them, texture them differently etc. KM Quote Link to comment
0 AndiACD Posted December 9, 2011 Share Posted December 9, 2011 Great suggestion Kevin, there are numerous ways of reaching the required results, but a dedicated tool would save a lot of work to get there. I really would prefer NV to get the 3D tools it already has in it's arsenal to work completely and correctly but hey, it never hurts to ask! Quote Link to comment
0 Benson Shaw Posted December 9, 2011 Share Posted December 9, 2011 Yes, Kevin Tool or maybe command? LIke the DTM Send to Surface? VW Contours Tool in the 3d tool set is another partial workaround for the imprint wish, but it's limited to parallel planes. Contours Tool could be used similar to creation of the beam array in the FZ videos. Those FormZ beta videos have caused lots of comparison and consternation for Vectorworksers, including myself, who want similar functionality or at least the seeming ease of use. I say seeming because the videos are produced by a longtime user and creator of the program - he's really good at it. We do not know how much planning, practice, redos and edits preceded the video release. -B Quote Link to comment
0 propstuff Posted December 10, 2011 Share Posted December 10, 2011 Yes, that's a workaround I use all the time. I am wishing for a proper tool. FormZ essentially adds these elements to a surface as breaks in the object, allowing you the option to push/pull them, texture them differently etc. KM Well the Project tool does split the surface, but then the surface can neither be pulled because it's not a plane, nor can it be extruded. It has the added disadvantage of punching a hole right through the object. Perhaps this is an "advantage", but the option to do either would be better. Enabling the Push Pull tool to work on non-planar surfaces would go most of the way there wouldn't it? Quote Link to comment
0 AndiACD Posted December 10, 2011 Share Posted December 10, 2011 (edited) Enabling the Push Pull tool to work on non-planar surfaces would go most of the way there wouldn't it? Yes it would help if P/P worked on ALL the various "Extrude" Tools resulting object. The Push/Pull Tool is still extremely limited Edited December 10, 2011 by AndiACD Quote Link to comment
Question
Kevin McAllister
I would like an "Imprint" tool like the one found in FormZ 7. (Yes, there are work arounds, but a proper tool would be great.)
I often find myself wanting to "imprint" 2D lines and curve geometry into the faces of 3D objects.
Kevin
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