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Mapping textures on PIOs


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I don't think this is possible. You could either ungroup your PIO and edit the component parts or better duplicate&edit the texture from the Render Tab in the OIP and change it's size/scale there. To reorientate the image you can Extract Image via the RB and rotate it in your favorite image editing software.

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Nicholas, this has been a long-time frustration for me as well. The only ways I know of getting the mapping correct are 1) as bcd suggests, above. However ungrouping these objects will cause them to lose all parametric functionality (not good), 2) Build your own custom symbols from scratch and use them in with the PIO (use symbol geometry)... Not perfect, but perhaps workable...

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