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Has the simple editing of floor objects changed?


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Is it just me or has the way that floor objects work changed?

Now (as before,) you can add a hole in a floor object by simply double clicking on it, entering floor edit mode, drawing a rectangle or other shape, and exiting floor edit mode.

BUT now when you go back to edit the floor, you can't delete or easily move the shape you used for the hole. I swear I could do this before - the shape was still just a shape and was not merged into the shape of the floor.

Am I remembering wrong or did something change in VW?

Edited by billtheia
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Not sure if this exact behavior changed, but here's one that for sure did: did you know that you can use the "add surface" or "subtract surface" commands on Floors without first entering the Floor... What does this mean? That to 'patch' the hole is as easy as drawing a shape over it (make sure the shape is "closed"), select the floor, shift select the new shape, go to Modify>Add Surface...

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