sfatelier Posted December 15, 2006 Share Posted December 15, 2006 I've tried making a rendered floor with the extruded polygon command but I keep getting a floor plane that has different height vertices. I can't seem to be able to change them to make a flat plane. Is there a secret to this. I tried tracing the walls to do this so I guess the snap goes to the different height of the walls or other objects. I have version 12, windows xp. Thanks! Quote Link to comment
P Retondo Posted December 15, 2006 Share Posted December 15, 2006 sf, I think you are saying that you draw a 2d polygon, extrude it, and that its "horizontal" faces are actually cocked relative to the ground plane. If this is correct, the only way this could occur is if you have activated a working plane that is not parallel to the ground plane. You can open the Working Planes palette and follow procedures to get you back to Ground Plane, and things will work correctly again. Quote Link to comment
Petri Posted December 15, 2006 Share Posted December 15, 2006 It is certainly a better idea to draw a 2D poly and extrude it (or create a floor from it) than trying to draw an extrusion with the tool you seem to be using at the atelier. I think the tool in question sets its reference plane from the first three mouse clicks. Quote Link to comment
CipesDesign Posted December 15, 2006 Share Posted December 15, 2006 (edited) SF: two ways: 1) go to Top/Plan and draw the shape of the floor, then use the AEC>FLOOR command (the downside of this is that the edges will not accept textures, but you can assign a color to the entire floor which will show on the edges, or, 2) go to Top/Plan and draw the shape of the floor, then use the EXTRUDE command (the downside of this is that the extrude will not show as a solid filled shape in top/plan. SOmetimes I use a combination of these methods. HTH's Edited December 15, 2006 by CipesDesign Quote Link to comment
Guest Posted December 15, 2006 Share Posted December 15, 2006 As Peter says, make sure you are in Top/Plan view. Any other view will give you a skewed look when converting it to an extrude. Quote Link to comment
P Retondo Posted December 15, 2006 Share Posted December 15, 2006 As Petri points out, the extruded polygon tool can give you a polygon in any orientation, depending on the location of the 3d points you snap to in creating it. If this is the method you are using, please disregard my earlier post as it is probably irrelevant. Sorry to have misinterpreted your original question. Using extruded polygon in Top/Plan view is risky, since you don't necessary know which of several possible stacked 3d points you are snapping to when you create the shape. Remember, there are at least 4 points directly above each other at each wall corner. By the way, this kind of situation is a good reason to implement multiple view windows in VW. When working in other 3d programs, I've found that being able to see the snap point from several directions at one time helps enormously. Of course, we'll all have to go out and invest in bigger monitors if this ever happens in VW. Quote Link to comment
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