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Distribution and Alignment in Circular Truss


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For circular trusses, I've been distributing equipment on circular trusses by marking lines and measuring angles.

image.png.3ecded4a3c6cca33bfd75485394f288b.png

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However, then I encounter this problem. I must delete and re-add the fixtures because the angle was obviously incorrect.

image.png.7be8b9f0b0f464b19591a602309a0468.png

 


In this case, I had to adjust the angle at the back of the truss, and with some calculations, it worked out.

 

However, I believe that in a linear truss, this process would be straightforward. I've researched but didn't find much except for "Duplicate along a path," but it doesn't do what I needed in this case.

 

Do you know of any different workflows?

 

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Actually, what you want for this is circular array and you can set the angle to give you what you want. It's under duplicate array from the top menu and set it to circular mode. I'm not at a Computer,so wording is slightly off but you can set distribution to 360/ number of fixtures and check rotate objects to match angle. 

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6 hours ago, VIRTUALENVIRONS said:

Have you tried using Duplicate along a path.  The should give you what you want.  You may have to fiddle with the "Start Offset" dialogue box.

 

It didn't work, the problem is the offset angle,
image.png.ba3d495bebc33c78a4d345095b813085.png

I try the "Duplicate Along a Path" this is what I tried, and the result
image.png.5b9b2e50b94e5778d478eb9c7f910693.png

image.png.e06de8c1ec6b2c97f09a35745b6e1110.png

 

 





 

5 hours ago, EAlexander said:

Actually, what you want for this is circular array and you can set the angle to give you what you want. It's under duplicate array from the top menu and set it to circular mode. I'm not at a Computer,so wording is slightly off but you can set distribution to 360/ number of fixtures and check rotate objects to match angle. 

This worked! 
Thank you @EAlexander

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Glad you got it going, you had good advice from everyone and you can always count on @EAlexander.

 

Duplicate along a path is a little more complex then Duplicate Array and you have to understand its idiosyncrasies.  It would have produced what you wanted.  This takes a little time.

 

 I have been using it a great deal over the last few weeks.

 

An example of it's power is below.

 

 

Screenshot2024-01-10at3_49_35PM.thumb.png.416b7c26d150f8fd70786d286d2032da.png

Edited by VIRTUALENVIRONS
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Hi Christiano,  Unfortunately no.  But, this entire process involved much more that Duplicate Along a Path (DAP), but DAP was critical in the process on several occasions. 

 

But, using NURBS, you can create a shape along two paths and then using various tools built into Vectorworks create objects like the one below.  This was a combination of DAP, Loft NURBS and Create Surface from Curves.

 

S-18_RENDERFRONT.jpg.266450267108288660b64ad25c3f35b0.jpgS-18_RENDERBACK.jpg.30dd00bb478f5b13ed6621a74dbf091c.jpgCLOSEUP.thumb.jpg.ed756abcf4fc787b14dab89387ac4c43.jpg

 

 

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