Jump to content
  • 0

Model textures being downsampled on import


Sheebarino

Question

The full-res texture is visible within other programs like Blender & Meshlabs but when I import it into Vectorworks the texture seems to get downsampled.

I have tried multiple combinations within the "Import Materials" prompt within the "Import OBJ Options" window to disable it but I do not want to go down a rabbit hole if someone already knows a solution.

The texture is at 10240x10240 (which I know is large but our machines have plenty of ram) and my UV was derived from using trivial per triangle in meshlabs so it isnt very optimized but I am trying to determine an automated process so that colleagues can replicate with their own measured pointcloud surveys without my input by just transfering the vertex colour of a dense pointcloud to a decimate mesh.

Appreciate any input 🙂

 

 

01 Vectorworks.png

02 Blender.png

Link to comment

3 answers to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...