The full-res texture is visible within other programs like Blender & Meshlabs but when I import it into Vectorworks the texture seems to get downsampled.
I have tried multiple combinations within the "Import Materials" prompt within the "Import OBJ Options" window to disable it but I do not want to go down a rabbit hole if someone already knows a solution.
The texture is at 10240x10240 (which I know is large but our machines have plenty of ram) and my UV was derived from using trivial per triangle in meshlabs so it isnt very optimized but I am trying to determine an automated process so that colleagues can replicate with their own measured pointcloud surveys without my input by just transfering the vertex colour of a dense pointcloud to a decimate mesh.
Appreciate any input 🙂