Jump to content
  • 0

Turning Texture Maps PNG's into Vectorworks Textures


Alex M

Question

Hey all,

 

I downloaded a texture from Poliigon and it came as individual texture maps in PNG files.

ScreenShot2023-08-11at7_47_07PM.png.b71324800cb100c5ea94555257c1adf6.png

 

I know where some of them go in the Renderworks Texture menu

ScreenShot2023-08-11at7_46_18PM.thumb.png.720a060adb3ef4ca52f07d014c248509.png

 

But the end result looks like this in Final Render Mode

ScreenShot2023-08-11at7_45_24PM.thumb.png.e2330851883400191665e1326f1cd4a7.png

 

Instead of this

https://www.poliigon.com/texture/painted-metal-texture-gold/7253

ScreenShot2023-08-11at8_06_01PM.thumb.png.98dcc19a0ec15b6e049a04a7220226ad.png

 

Here is Poliigon's explanation of how to use the files to make textures. I need another program to do this, right? Cinema4D? Unreal Engine?

https://help.poliigon.com/en/articles/1712652-what-are-the-different-texture-maps-for

Link to comment

4 answers to this question

Recommended Posts

  • 0

Hey Alex,

 

First, I would start by downloading the SPECLAR workflow from Poliigon:

image.png.bba6fab3c055c3d5c4a5a9353af2b51c.png

 

From there, create a new Renderwoks texture,

In the Color shader, pick "Image", and choose the MetalGoldPaint002_COLOR... file. It is just black. ( or you could pick "Color" in the shared box and select blck)

For the Reflection shader, pick "Image" and pick  MetalGoldPaint002_REFL...file this provides the gold color.

Finally. in the Bump Shader, Pick "Image" and select the  MetalGoldPaint002_DISP file.

 

This should give you everything you need for the texture. 

Set a background so the texture has something to reflect, I chose Physical Sky Mostly Sunny (View>Set Renderworks Background)

Now, make sure you are rendering, with Renderworks ( not Redshift) I use Custom Renderworks, All Low. 

 

I Admit the texture mapping looks off, I'll see if I can figure out the right mapping. . .

image.png.876ba017c0fe979c00735a54d9e5f5fb.png

 

 

 

Bart

Edited by BartHays
  • Like 1
Link to comment
  • 0

Hey Bart,

 

This is amazing, thank you!

 

I couldn't quite get your results, but I do like what I got regardless. I tried copying your setting from the Renderworks Texture and the Custom Renderworks Render Mode, I also tried adding some objects and lighting to the scene. One thing I couldn't do was map the texture in Perimeter mode, but I tried both Auto-Align Plane and Surface UV.

 

I can use what I got though, thanks again.

 

Alex

Screenshot 2023-08-17 103930.png

Screenshot 2023-08-17 103939.png

  • Like 1
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...