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Alex M

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  1. Bumping this question again
  2. Hey, I updated to 2024 and I can't use the Polyline Paint Bucket tool as I used to. I have two issues: 1.) I can't use it inside of Viewports. This used to be a quick way to clean up drawings like this section I made from someone else's 3D model. I used to be able to fill in all those gaps and artifacts with the Polyline tool, now the tool does nothing. 2.) When I use the Polyline Paint Bucket tool on a Design Layer, the resulting shape ends up on the other side of the workspace. You can see the 3D object I was working with in the bottom left and the Polyline shapes in the upper right.
  3. Hey, I've been trying to use the 2D Polygon tool on the face of a 3D object. All the surfaces I want to copy are on the same plane, but when I use the paint bucket all the shapes end up on the side of the workspace on different planes.
  4. Hey Bart, This is amazing, thank you! I couldn't quite get your results, but I do like what I got regardless. I tried copying your setting from the Renderworks Texture and the Custom Renderworks Render Mode, I also tried adding some objects and lighting to the scene. One thing I couldn't do was map the texture in Perimeter mode, but I tried both Auto-Align Plane and Surface UV. I can use what I got though, thanks again. Alex
  5. Hey all, I downloaded a texture from Poliigon and it came as individual texture maps in PNG files. I know where some of them go in the Renderworks Texture menu But the end result looks like this in Final Render Mode Instead of this https://www.poliigon.com/texture/painted-metal-texture-gold/7253 Here is Poliigon's explanation of how to use the files to make textures. I need another program to do this, right? Cinema4D? Unreal Engine? https://help.poliigon.com/en/articles/1712652-what-are-the-different-texture-maps-for
  6. Hoooooo boy, that was it. The annotations and the crop were just like hundreds of feet away from each other, which made the viewport look blank. Once I realized the crop was in one corner and the annotations in the other, I just zoomed to the crop, dragged it to the sheet, then zoomed to the annotations, cut them, used command+6 to center my view on the crop, and added the annotations back. Thank you so much, Pat, you saved me from a few sleepless night. And yes, hard lesson learned about backups. I'm taking your advice above going forward.
  7. Hey, I accidentally hit Scale Entire Drawing and then kept working and saved my file. When I reopened it, I noticed the problem, and I tried scaling the drawing back to its original dimension. The Design Layers are now correct, but now all my Viewports are blank like the image attached below. This potentially puts me weeks behind on this project. Is there any way to get the Viewports back to the way they were? I tried looking for a backup file, but the backups have been saved too recently to help. I'm using Vectorworks Fundamentals Version 2021 SP5 (Build 622768) (64-Bit)
  8. Hey, This is kind of a silly problem, but it's driving me crazy. The "Save" and "Open" dialogue boxes seem to keep getting wider, which requires me to pull it across the screen to select a folder and then name the file and then save it. I know where the resizing handles should be for the box, but they don't seem to be working. Any idea what this could be? Alex
  9. Wow, I never would have guess that in a million years. Thank you both for the response.
  10. Hey, I'm trying to layout some pieces of half-round molding around a pill shaped credenza. However, when I try to use Duplicate Along path to lay out my 2D shapes, this is what happens. Alex
  11. Thanks for all the responses. My 2D conversion resolution was actually set at High, so I'm not sure what happened there. What do you mean by this? "If curves are used, be sure to use arc based segments." Or this? "Decompose polygons having for example holes etc inside using Clip Surface." I guess by the latter you mean if I was making a top for my desk that looked like Swiss cheese using "Clip Surface" to cut out my Swiss Cheese holes, I should Modify>Decompose that resultant shape before export?
  12. Everything seems to be working now! I changed a few things about my workflow, let me know if any of this seems extraneous. Here's my workflow: Convert to Polygons Render to Final Quality Renderworks Export with the settings in the image below. I added the Final Quality Renderworks step because one of my earlier tests turned a curve into a chunky hexagon when it came time to cut this shape out of 3/4 plywood. I'm not sure what happened there, but I thought maybe it was because I exported from a layer that was rendered in Wireframe mode?
  13. Hey, I'm breaking down a desk I designed in Vectorworks so the components can be cut on my shop's CNC machine. I work on a Mac and our tool path software, Aspire, is on a PC. This is my workflow: design in 3D in Vectorworks > break apart the 3D the model into components to be cut on the CNC > lay the components flat in a design layer > export the layer to a DXF on a share Dropbox > open in Aspire to make the tool path. When we try to open the file in Aspire though, we see nothing. The DXF will load in Adobe Illustrator, but with artifacts like weird lines running through the shapes that need to be deleted. The components also shrink in size when I do this. Any thoughts for making this process easier? Alex
  14. Sorry, I tried to Google this but have no idea what to call this bubble thing. I want to be able to enter a distance and fix the axis the object moves on. However, when I set the distance and hold Shift, I get this bubble, then I click where I want it to go, and it doesn't move.
  15. That is exactly what I needed to do, thank you!
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