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Detailing an existing site (Boundary walls, roads etc)


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Hello All,

 

I've searched through the forums to see if I can find the answers, but I'm either trying to do something unusual (not a great sign), or more likely, I am trying to use the wrong tool for the job!

I have an existing site that I am trying to convert into a site model. I have the survey data, but seem to be struggling with adding the existing road surfaces and boundary walls. I have tested a few things, but from what I've found 'texture bed' seems the most appropriate(?). I've made a test piece and it seems to follow the contours well, but it has no actual texture.

Three questions - 

 

1) How would you all look to create details like roads and boundary walls for a site model from a 2D site survey?

2) What tools would you use to do this - am I right with a texture bed and it's just a case of making a polygon to follow the 2D layout?

3) There is also an issue where the survey has limited data points where it meets with the road, so the site model has assumed that this is a slope down, not in fact a vertical drop on the boundary - presumably I need to use a site modifier here to make the road cut into the site model? The 'Road' tool seems obvious, but not for existing layouts from the looks of things?

 

Any pointers appreciated!

 

Thank you,

 

David 

Screenshot 2023-04-15 at 11.20.26.png

Screenshot 2023-04-15 at 11.20.56.png

Screenshot 2023-04-15 at 11.21.30.png

36735000_Screenshot2023-04-15at11_31_20.png

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3 minutes ago, David Gregory said:

1) How would you all look to create details like roads and boundary walls for a site model from a 2D site survey?

2) What tools would you use to do this - am I right with a texture bed and it's just a case of making a polygon to follow the 2D layout?

3) There is also an issue where the survey has limited data points where it meets with the road, so the site model has assumed that this is a slope down, not in fact a vertical drop on the boundary - presumably I need to use a site modifier here to make the road cut into the site model? The 'Road' tool seems obvious, but not for existing layouts from the looks of things?

 

1) do your roads as texture beds since the surface is existing and you are using the old versions of the software.  Walls can be done with walls and a retaining modifier, if your versions has that.

 

2) Yup

 

3) You can add some stake object or 3D loci to add additional data to areas you want to fine tune, that smooths things out quickly.  The road tool is not the greatest in your versions.  Grade the site to reflect how you want the road surface to be and then use a texture bed to map it with a texture, unless you really need the road components built up in 3D.  2023 has some much better tools to address roads and sidewalks that you might be interested in if you will be doing a lot of this kind of thing.  Otherwise fake it to make it with texture beds.

 

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7 minutes ago, jeff prince said:

 

1) do your roads as texture beds since the surface is existing and you are using the old versions of the software.  Walls can be done with walls and a retaining modifier, if your versions has that.

 

2) Yup

 

3) You can add some stake object or 3D loci to add additional data to areas you want to fine tune, that smooths things out quickly.  The road tool is not the greatest in your versions.  Grade the site to reflect how you want the road surface to be and then use a texture bed to map it with a texture, unless you really need the road components built up in 3D.  2023 has some much better tools to address roads and sidewalks that you might be interested in if you will be doing a lot of this kind of thing.  Otherwise fake it to make it with texture beds.

 

Thank you Jeff, very helpful to know I'm not completely off in the weeds! Just need to find out why the texture beds don't have a texture next! 🙂

 

Regarding the walls, I am struggling to make a wall that is a consistent height (say 400mm) as it loses all logic when I use the 'send to surface' command and all of the separate walls end up with a staggered top? 

Screenshot 2023-04-15 at 22.06.47.png

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12 minutes ago, David Gregory said:

Just need to find out why the texture beds don't have a texture next!

 

Post a file and I'll take a look at it.

 

12 minutes ago, David Gregory said:

Regarding the walls, I am struggling to make a wall that is a consistent height (say 400mm) as it loses all logic when I use the 'send to surface' command and all of the separate walls end up with a staggered top? 

So you want a wall that is continuously changing with the contour of the ground rather than say a masonry like construction as depicted in your image?

That's a little trickier, but possible.  This thread will teach you the magic...

 

 

 

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11 hours ago, David Gregory said:

Just need to find out why the texture beds don't have a texture next! 🙂

 

Have you told the Texture Bed Site Modifier which class to take the texture from?

569482633_Screenshot2023-04-16at09_25_08.png.2b84c2b6ead75df530884bb62098f6f8.png

 

Have you told the Site Model to use Site Modifiers on the layer the texture bed is on?

168908964_Screenshot2023-04-16at09_24_04.png.4e7891998fe2e8c386b2b67436c9905c.png

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  • 1 month later...
On 4/20/2023 at 2:39 PM, VIRTUALENVIRONS said:

The wall. If I don't have this correctly as I am not familiar with the Landscape module, etc, then please disregard as you are in good hands with the people helping you.  I had this problem once for a wall.  I don't know if you can incorporate this into your workflow.

 

That's really interesting, thank you for this @VIRTUALENVIRONS. I will certainly give that a try to see if it works for this project, thank you!

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