Tom W. Posted April 18, 2023 Share Posted April 18, 2023 Lots of 2D linework can quickly slow things down too. Complex hatches etc. And as per other threads, some Graphic Legends seem to grind things to a halt on sheet layers 1 Quote Link to comment
Ed Wachter Posted April 18, 2023 Author Share Posted April 18, 2023 It looks to me like we're developing a checklist that might be helpful. I will consolidate all the suggestions into a list over the next couple weeks. The question that now occurs to me is this: Will problematic objects affect performance if their layer or class is turned off? Quote Link to comment
mjm Posted April 19, 2023 Share Posted April 19, 2023 On 4/17/2023 at 5:11 PM, jeff prince said: The big 4 for my people... Stuff far from the origin like @Benson Shaw said. Site models built from contours that have way too many verticies, learn to model from points or clean up the contours prior to turning them into a site model Using native objects with too much detail (Laubwerks plants, etc...) Having too many object snaps active in a complex drawing, learn to turn them off and activate only as needed. Of these, most would be surprised how quickly things improve in the worst of drawings the moment you turn all your snaps off. Had no idea about snaps! 1 Quote Link to comment
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