Detail callout markers (DCMs) have three basic parts
- The bit I've made red above, which I'll call the "crop box". The line colour, type, thickness and fill of this are controlled per instance, by changing the object's attributes in the attributes panel. If the DCM is given a certain class, then the attributes of this "crop box" can be set to be by class. The shape of this crop box is essentially drawn per instance.
- The bit I've made green which VW calls the "leader (and shoulder?)". The attributes of this line can be controlled per instance using the DCM's OIP, or they can be controlled by a DCM style.
- The bit I've made black I'll call the "marker" and the layout and appearance of this can be controlled by style
What I'd like:
1) The attributes, and basic shape of the "crop box" should be included in the things that can be controlled by style. Why would I want to control the leader & shoulder by style, but not the crop box? It doesn't make sense. At the moment, to get a reasonably consistent appearance for all of these objects I have to do it using a special class.
2) If "rounded rectangle" is to be one of the shapes we can use for the crop box, then the radius of the corner fillets needs to be independent of the scale of the viewport I'm using it on. That is, whatever value I give for the fillet radius needs to produce the same result whether I'm using it on a 1:100 or 1:2 scale sheet layer viewport. I see no reason why it is useful to have it relative to the scale of the viewport.
3) If "rounded rectangle" is to be one of the shapes we can use, and especially if it's not included in the things we can control by style, then there needs to be an easy way of retrospectively changing the radius of those corner fillets. At the moment it's unintuitive and convoluted, and involves changing each vertex individually using the "change vertex mode" of the reshape tool.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Question
line-weight
Detail callout markers (DCMs) have three basic parts
- The bit I've made red above, which I'll call the "crop box". The line colour, type, thickness and fill of this are controlled per instance, by changing the object's attributes in the attributes panel. If the DCM is given a certain class, then the attributes of this "crop box" can be set to be by class. The shape of this crop box is essentially drawn per instance.
- The bit I've made green which VW calls the "leader (and shoulder?)". The attributes of this line can be controlled per instance using the DCM's OIP, or they can be controlled by a DCM style.
- The bit I've made black I'll call the "marker" and the layout and appearance of this can be controlled by style
What I'd like:
1) The attributes, and basic shape of the "crop box" should be included in the things that can be controlled by style. Why would I want to control the leader & shoulder by style, but not the crop box? It doesn't make sense. At the moment, to get a reasonably consistent appearance for all of these objects I have to do it using a special class.
2) If "rounded rectangle" is to be one of the shapes we can use for the crop box, then the radius of the corner fillets needs to be independent of the scale of the viewport I'm using it on. That is, whatever value I give for the fillet radius needs to produce the same result whether I'm using it on a 1:100 or 1:2 scale sheet layer viewport. I see no reason why it is useful to have it relative to the scale of the viewport.
3) If "rounded rectangle" is to be one of the shapes we can use, and especially if it's not included in the things we can control by style, then there needs to be an easy way of retrospectively changing the radius of those corner fillets. At the moment it's unintuitive and convoluted, and involves changing each vertex individually using the "change vertex mode" of the reshape tool.
Link to comment
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.