mikedarvill Posted August 15, 2022 Share Posted August 15, 2022 Hello, I am working on a project and I have encountered a glitch that I cannot solve. This issue arises when I select draw edges in the background render settings to showcase a sharp "shaded" render of the building. When I return to model the objects are shown as their normal selected coloured texture which is white. Please help with a solution, I am puzzled. Quote Link to comment
0 zoomer Posted August 16, 2022 Share Posted August 16, 2022 I think I do not really get it. 11 hours ago, mikedarvill said: draw edges in the background render Usually I have RW as Background Render and Hidden Lines as Foreground Render, to show sharp renderings. (Or just use OpenGL/Shaded with Lines activated only, for Speed reasons but at double resolution to make fuzzy "Shaded" lines look sharper. But that increases Image File Size) 11 hours ago, mikedarvill said: When I return to model the objects are shown as their normal selected coloured texture which is white. For me it looks just like the second image has only half the resolution of the first image. And it looks that therefore, the gray lines appear so thick that they cover nearly the whole Window's Jamb/Sah area, which makes them look gray filled as the white texture is nearly completely occluded. Quote Link to comment
0 mikedarvill Posted August 22, 2022 Author Share Posted August 22, 2022 The second image is a viewport, The first is a screenshot taken from the design layer. I have tried many things with the "draw edges" options and continue to get these grey boxes. The only time the boxes are not shown is when draw edges is turned off thus showing barge boards and any other roof components without an edge. I have tried to change the settings of the viewport to high but continue to get the same results. Quote Link to comment
0 Pat Stanford Posted August 22, 2022 Share Posted August 22, 2022 The resolution setting is not for the viewport, but rather for the entire Sheet Layer. By default it is set to 72DPI. Something like 150 will be closer to your actual screen resolution. 300 might be appropriate for final output, but will take 4 times as long to render/update as 150dpi. Check the Sheet Layer pane of the Organization dialog box and see what you are set to. Quote Link to comment
Question
mikedarvill
Hello,
I am working on a project and I have encountered a glitch that I cannot solve.
This issue arises when I select draw edges in the background render settings to showcase a sharp "shaded" render of the building.
When I return to model the objects are shown as their normal selected coloured texture which is white.
Please help with a solution, I am puzzled.
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3 answers to this question
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