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Posts posted by Stephan Moenninghoff


@Niels Timmer I am seeing it, too. Are you saying that using the menu instead of the keystroke will not break undo?

@KingChaos you are still trying to force VWX into something it doesn't do. As I have recommended before, start embracing the wonderful world of Vectorworks and stop looking for Solidworks.

@Urstanner you cannot use interiorcad custom parts to create a parametric cabinet. It may be possible in a future version but as for now, it isn't. That's what we have the cabinet PIO for. Hundreds of thousands of hours have gone into its development. It is not a trivial task to create a PIO as complex as the cabinet. Would you like to explain what you are trying to achieve so we can consider it and perhaps implement it as part of the cabinet PIO?

I explained to you on the German forum that VWX doesn't have the same 3D constraints manager as TopSolid. The answer is still the same. You can do this construction with ease using interiorcad  plus, you will get the complete CNC code from the fittings and millings you assign to the parts or their connections. You need to stop expecting things we do not do and start to embrace the possibilities interiorcad is offering. For example, I know from talking to quite a few customers who have converted from TopSolid that although they cannot achieve a fully parametric construction, the modelling process is much faster in VWX. So, some you lose, some you gain.

interiorcad parts and millings use standard plugin parameter records. The cabinet tool is too complex for that approach. It needs additional opaque data objects.
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I know. Long shot. Sorry this didn't help.
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Update your custom lights. There was a bug when converting IESbased lights. I think it's fixed but the fix may not be in yet.

Is this latest discussion slightly off topic? I didn't start this thread so maybe I should keep quiet but it could be useful to have this thread for discussions about the *aesthetics* rather than core functionality.
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1 hour ago, Glen Preston said:After 20 odd years of using autocad software I am now starting to use vectorworks fundamentals 2019.
I have used the connect/combine tool but used the sub command of "dual object combine mode" instead of "dual object connect mode"
Is there a command that can un combine lines?
Thanks, Glen
Modify > Decompose
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I take it, you have scripted that node yourself? If that's the case, I'm out of my depth. perhaps someone else can comment.

I haven't tried to do this with Marionette but I think the "Get Record Field" node is going to help.

You can do that easily by creating a Worksheet that lists the Spaces. Rightclick a Space's row header and choose "Select object".

You are trying to set a viewport's opacity. That's interesting. A VP cannot have direct opacity. You can give the VP a fill colour and put it into a class and set that class to an opacity. I don't think you can give the whole VP an opacity that will pass that opacity on to everything that is contained within.

14 minutes ago, VictorWax said:vorsprung dorch tequnik
I'll remember that! 🙂

3 hours ago, lineweight said:I don't understand this  if there are eight of one length and seven of the other, then you end up with two of the same length next to each other.
I don't think that an odd number makes sense here. The offered solution was for an even number of sides.

23 minutes ago, Kevin McAllister said:This formula calculates the total of all the interior angles of a polygon 
total angle = (n2)(180)
where n is the number of sides.
Since all the individual interior angles will be the same in these examples, you can calculate a single interior angle using 
individual angle = total angle/n
where n is again the number of sides.
KM
Yep, that's the same. (n2)(180)/n.
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3 minutes ago, halfcouple said:Hi Guys,
thanks so much for the help ! Think I never got the solution alone. I need to do this with different side lengths so 1200 and 750 are only an example. So the reproduceable method is to calculate the "double angle" Edges / (Edges/2 1) / 360 and split it up by the proportion of the side lenghts. Two parallel lines for each side cross the angle at the desired radius.
I will check that for other length combinations.
It works with any number of edges, as long as there are always two of each. I'll make you a quick Marionette. After my supper.
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22 hours ago, Kevin McAllister said:When I open your file and measure the alternating segments, they are 866 and 1084, not 750 and 1200?
KM
Wrong file, sorry, press reload. So, the radius is 2193.841978

Just now, Kevin McAllister said:Yes, there is a margin of error. But its likely within construction tolerances and VW's math method.
KM
Not if you calculate correctly, pal 🙂

Here's the file. The formula is based on the knowledge that the angle between all edges is the same.
So the angle = 1/ Edges / (Edges/2 1) / 360
If you rearrange that you get the angle. From there on you construct your polygon using VWX.

The radius is 2322.5267mm, according to my calculations.

Kevin, I have to challenge your solution. Your short lines are 751.253. Thats not correct. 🙂
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5 minutes ago, Kazemester said:I know how to isolate points, what i ment is imagine a big pointcloud and you just want to hide some points in the middle. There are always other points in your way from your pov but using clipcube could solve this problem...or at least i thought it does. But when i isolated those points the other points were isolated as well outside the clipcube (which were not visible outside the clipcube).
Yes, I get it. The clip cube is a visibility thing. That's sometimes counterintuitive as you would expect objects that are hidden to behave like they are hidden and not be affected by selection. I cannot imagine dealing with point clouds without the clip cube but I share your view on how it should behave.
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Marionette Object  Problem once converted to V2020
in Marionette
Posted
Yes. I have filed bugs. It's being addressed.