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Hello, I want to work with VW on my office computer from an other location, using my laptop and windows Remote Desktop. I get an error message, when starting the software regarding the license. Can I solve it somehow?
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@zoomer I see, thank you. Now everything works fine also for me, although I haven't changed anything....
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@zoomer@klinzeyThank you for your kind efforts! The entire screen is flashing. I use win11 with multiple desks. This issue can be seen only on the desk where vectorworks is opened. Now I start to think that it's somehow connected with laptop lid or the mouse: I'm working on a laptop with closed lid, using a monitor. When I open the lid, touch the touchpad, the problem dissapears until I open a new project. After opening a new project the flashing starts again. Very strange.
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...home screen is OK, it flashes only under project mode
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Hi there, is it a known issue that the screen is flashing under Vectorworks? It seems it goes to a screensaver mode after couple of seconds (becomes less light) then shines up when I start move the mouse. Sometimes it happened also before, but after restarting the software it became OK. But now (with 2025.5) I can't rid of it. ChatGPT gave me some possible solutions regarding WIN11 and VWX display setup, but none of them helped. Any idea? Thank you,
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Hello, I've placed hundreds of existing trees, then I realised that there are some duplicates. After removing them, there remained a gap in the numbering. Is there a prompt for renumbering them? Or how can I fix it easily? I've tried it in the worksheet, but it takes a lot of time renumbering them one by one. Thank you,
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Drawing gets lost when oving from viewport to design layer
Zsombor replied to naturelover's question in Troubleshooting
@Tom W. I see, thank you! -
Drawing gets lost when oving from viewport to design layer
Zsombor replied to naturelover's question in Troubleshooting
@zoomer @Peter Neufeld. @Tom W. Thank you for your explanations! Now I have a much better overview on this topic! I'd have one more question: how does the option "geolocated layer" work? When and why (what is the benefit) should I check this option in the layer setup? Workflow: 1. I get a survey file, import it to my blank document (with right projection system setup) 2. locate the internal origin next to my working area (by using geolocation tool) 3. Now if I check the geolocation option for the survey layer it will be shifted far away Should I check "geolocated layer" option right after importing it, before the geolocation process? Should I check it for all my layers I work with in this project? (before I create anything on it?) -
Drawing gets lost when oving from viewport to design layer
Zsombor replied to naturelover's question in Troubleshooting
@Pat StanfordThis situation with origins keep confusing me, and now I had time to watch some tutorials about it. They also highlight that you have to put the origin close to your objects. But these tutorials move always the internal origin close to the objects instead of the user origin as you suggest. Couple of things I just dont understand about that: - by moving internal origin, the coordinates of my objects remain the same high numbers - the name "internal origin" has the meaning for me, this is the main origin where the 0,0 of the prjection system should be - the name "user origin" has the meaning for me this is what I can use for my purpose - if I move user origin close to my objects, the coordinates will be small numbers So why the tutorials suggest moving the internal origin instead of the user origin? Why is it even good that you can shift both? Thank you for your help! -
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like in Lothlorien, Architectural pencil sketch, watercolor splashes, blueprint concept art, architectural rendering, watercolor style, white paper background, style of dan matutina, warm color tones, detailed pencil sketches 29%
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Scene description was always the same: outdoor city park with playground trees benches playing kids parents lots of trees in the background I changed only style description. This image: professional outdoor photo agfacolor depth of field 69%
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I played around a bit with AI image generation. I noticed that different styles require different levels of creativity to achieve satisfactory results. For a photo style, 69% seems optimal for me to ensure that the image doesn’t deviate too much from the original plan. However, at this level, humans still don’t appear in the images. In the case of a drawing style, 69% is too much, AI changes too many details. In this case, 29% worked best for me. I created a simple 3D drawing as a base and generated images in different styles based on it, as follows. I also noticed that it gives much better result if I always refresh image before starting a new process. It seems that without it the previously generated image influences the result.
