See attached three images of the same geometry - two roof faces and one roof object with two different textures on for reference. The images are in Top/Plan, Hidden Line and Open GL rendering mode.
Can anyone tell me why on earth in Top/Plan the surface hatch won't behave in the same way as in the other two modes? The other two modes show clearly that the geometry, texture and surface hatch is working how I want it to so it just baffles me and messes with our viewports which would usually be in Top/Plan.
Any help gratefully received before I pull what remains of my greying hair out...