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Kazemester

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  • Occupation
    Architect, interior designer
  • Homepage
    zkovacs.com
  • Hobbies
    Remote sensing, 3d modeling, education
  • Location
    Hungary

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  1. @Dave Donleymay i have one more "request" please? Can you guys add "perspective correction" (architectural perspective) to camera settings? (I know if i set the camera height and view height to the same i don't get distorted /3 point/ perspective, but sometimes i need to look a bit more tiled.) Thanks!
  2. I would love to render out all of them, but at least zdepth, object id, material id, reflection, refraction, shadow, specular...🥺
  3. Thanks for the tip...render time doesn't really matter, the disappearing render is much more frustrating. I had de-noising on, but had Unified VIew turned on as well. I render in sheet layers anyways so it was just a quick comment.
  4. VW2022 still doesn't recognise 3D mouses when connected...VW needs to be restarted to detect the connected mouse. By the way in "walkthrough" tool in "gamer mode" you still can move the "invisible" mouse out of the VW window which is pretty annoying using hot corners and "show desktop hot corner" hides the screen all the time. And after exiting the tool the mouse remains hidden, only pressing alt+tab resolves the issue. (This bug was there in VW since gamer mode walkthrough came in.)
  5. I had a similar visual bug that was here forever, but it happened to me when i made huge models (over 2km site models) or the model was far from the origin.
  6. Redshift render instantly disappears after completion on design layers.(I guess it's a bug?!) On sheet layers the render works fine. And the results are pretty good! By the way...can we ask for render passes finally as Redshift render engine is present? Edit: the redshift render on 300dpi took around 40mins, the final quality interior renderworks took aroun 5mins though.
  7. VW2022 has the same bug as the previous versions rendering pointclouds (shows on top of the render). Can Nemetschek please focus on fixing bugs instead of adding new features?
  8. With the latest bigsur update (fresh install) and lates vw sp my 3dconnexion works just fine. Its on the "beta" driver atm, i guess it was an osx or sp problem when it dropped the connection in vw.
  9. When I add a polygon to a roof (make it wider) it shifts the edge of the roof. That moves all the skylights added to that roof face as well. I know the reason to this, but would it be possible to add the added roof width to the skylight "offset from building line" automatically instead? Thanks
  10. It's not the mouse's problem...the movement gets "choppy" when i load in complex models or a couple million points. VW optimization on macs are incredibly bad, loading times are way longer compared to windows, 3D movement is low frame rate overall and so on. Anyways...do you think big sur will get rid of these and the mouse "disconnection" problem?
  11. I'm still on 10.15.6. The movement is fair when i don't turn on my pointclouds...but all the sudden it just stops the "walkthrough" sometimes and ia have to restart VW.
  12. Let me revive this thread: i have bought a 3D connexion mouse (just a simple one) and Vectorworks 2021 sp2,1 sometimes drops the connection and stops "using" the 3D mouse input until i restart the app. It works just fine with other apps after VW drops the input... Does anyone have the same problem?
  13. I'm just posting the solution, thanks to @str (which is still just a workaround, as the doors and windows settings should have this but hey...) : door_window tags.vwx
  14. Thanks, that did the thing. I was typing more commands than i should. Now it's working! Grazie! Ciao!
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