Jump to content

MKingsley

Member
  • Content Count

    211
  • Joined

  • Last visited

Community Reputation

0 Neutral

About MKingsley

  • Rank
    Journeyman

Personal Information

  • Occupation
    Designer/Builder
  • Hobbies
    Family, golf, music, design
  • Location
    Port Townsend WA
  1. So is this why I can't make the wall components disappear either in my section viewport? Being three years behind the curve using v2009, I don't expect a fix for my version.
  2. I don't know if this has been asked for before or changed in 2010, but I would like to see more leader options for the callout tool in the preferences dialog, specifically leader line color options. A choice for classing would be nice too.
  3. If you're talking about a editing the class in the viewport, you need to override the class attribute instead of turning them off.
  4. I new it would be easy!!! Thank you Michael the Magician.
  5. Here's an itty bitty request (I would assume). For simple lines that aren't vertical or horizontal, I'd like to have some parametric ability to see and edit it's length from within the OIP. Easy to add, n'est pas?
  6. The best thing might be to post the file here so folks can take a closer look at it.
  7. Does it still happen with all classes set to be visible?
  8. You may have done this already but I've been caught by this before. When you're changing the mapping of a wall texture, make sure the correct part of the wall (right or left) that you want changed is selected before changing the mapping for that side.
  9. I love a good render, but I'm curious to know if there are any clients in the residential design market that want, and are willing to pay for, such high quality renders. How much are they willing to pay? Or is this more for the large commercial projects, lighting design or for smaller object modeling which would be easier to do in those better modeling programs?
  10. Dang! I hate it when I give myself reasons to spend more money! Just watched that "new feature" movie. Pretty cool.
  11. Scaling isn't the problem. What I meant was fixing something like this, where the hatch doesn't shift with the wall.
  12. Here's one at 1:1 with the batt width at 1". You can duplicate and rescale it as needed. I don't know the best way to get the hatch squiggles to fit like they should within the cavity.
  13. My favorite: Cordless Trackman Wheel
  14. So is exporting to DXF or 3DS not an option for going from VW to Maxwell?
  15. Thanks for the verification guys. I think I'll stick with the slicing/extrude method rather than subtracting solids which I'm guessing would result in more bloated file sizes. I don't like OpenGL as a presentation type anyway, it's more useful for quick visualizing for me during the design process. Has this been submitted as a bug yet by anybody? NNA? It sure seems like one.

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...