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Posts posted by Markvl
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Give this a vote @Jim Smith
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Thanks for the links guys. Lots of pros and cons. One thing Lumion seems to have going for it from an initial observation is better rendering. But Twinmotion seems to have better intuitive user interaction and is cheaper to purchase.
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How does Lumion compare with Twinmotion?
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Way to go @JimWand the team. The summary is great. I can now look very quickly at those aspects of the program that impact me as a user.
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I think you're talking about apples, oranges and pears. Renderworks works great for what it is, an internal render engine for VW. Artlantis is the next step up to achieve photo realistic renders and Twinmotion is a whole other ballgame that makes models in scenes come alive. What is it that you want to present? And who are you presenting it too? Answer these two questions and I think you'll have our answer. Twinmotion in my opinion is brilliant.
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Glad you got it resolved.
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How did you down load the content? Via the Resource Manager or thru the VSS website?
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Learned something new today. Thanks @Gadzooks
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Just now, Matt Overton said:
At times if setting up a big complex veiwport I'll often dulpicate viewport and trim it down to test patches even push on to seperate layer to lower the res to speed them up.
Yup same here.
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I have worked with 3dsmax in the past and with their setup I could have the whole rendered image in background and simply patch render the offending area. That would be a cool feature.
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As a work around, sorta, I will reset my viewport crop to surround the offending location as you've described and then re-render and then if I'm satisfied with the results I'll return the crop to it's original extents and re-render the whole scene.
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Try this site @Matt Overtonhttps://renderpeople.com/
They have really ramped up the number of models they have this past year. Lots of figures seated. Have a look.
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This has been an interesting thread. One thing I can add is that amongst our 3 workstations only one has 2018 on it and it's mine and I've only used it for one project. Everything else has been done on 2017. Why? Several things I think but thinking deeper about it I find...well...2018 really didn't set the world on fire (for me). I've stated as much when it first came out. I think it is going to slink into obscurity and 2019 will take it's place on our workstations. (With the hope that there will be some good upgrades especially to existing functions) I do have the luxury of not having to pay for the VSS but it is valuable when it comes to the future. Just my 5 cents. We don't have pennies in Canada anymore.
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I think this is a decent idea. It would be great to see them labeled or sub divided into the different aspects of VW like all that apply to Architect, Landmark, Spotlight, Fundamentals, etc. I'm generally on the Architect side of VW so I'd like to quickly glance at all the fixes that apply to Architect.
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@Rob Books I don't intend this thread to be overly critical but rather to express a level of disappointment. A VSS subscription isn't just about getting the latest version of VW but having access to these said libraries and other content. The models are great for enhancing visualizations and are put together in such a way that makes navigating in the VW environment easier vs grabbing models from say the 3D Warehouse. So when you get a notification that libraries need to be updated, I get excited to see what is new.
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The libraries in general have given everyone a little something.
14 minutes ago, rDesign said:And on top that, there haven’t been any new VSS Training or How-To videos released for Vw2018.
I agree. It's felt a little like rain or drought.
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I get a notice as I open 2017 to start work. Update libraries. Oh sweet...new content! So I promptly go to VSS and go to my usual sections that apply to me and...zip, zero, nada. It's all in the entertainment section. Let's share the love.
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Looking forward to seeing the grunge look and how it's done.
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Lets give this another bump.
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Wondering if the forum would chime in on resources for great backgrounds for exterior renderings. Suitable for Single Detached homes. Something to cover up the infinite horizon.
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On 21/04/2018 at 9:37 AM, Tom Klaber said:
One of the issues here is that the Sub-Class - the Class distinction is not really real. It is just a display trick to give the illusion of sub-classes - but really VW does not treat them as such.
While I understand what you're saying that really a sub-class is not different than any other class, is there such a thing as a real sub-class and what would it look like or behave like?
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8 hours ago, markdd said:
@sdziki‘s request is great.
It would be good if a right-click on an existing class could bring up an extra contextual menu item of “add nested class”. All this would do would be to open the existing "create new class" dialogue box but with the class name pre-filled with the “Class-“ of the item you right-clicked on. Simple?
This is the crux of the matter. It's about reducing the amount of clicking. I myself generally just duplicate a class (provided that it's already nested) and then edit the class to fix the naming. Another "little" thing that would go a long way to speeding things up. Gets my vote.
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If your drawing your objects with 3D in mind you'll get your 2D automatically. I always put my roof objects on a separate layer to start. For objects like gutters, chimney caps, etc. you'll need to turn these into autohybrids to show solid. Attached is a simple roof plan. I generally do not show gutter and downspout locations.
Library Content Generating Contest!
in Wishlist - Feature and Content Requests
Posted
Love this idea. Would VW be willing to admin this potential treasure?