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Andy Broomell

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Posts posted by Andy Broomell

  1. Woah, this just happened to me.

     

    I was in an active RW camera on my Design Layer (setting up a view for a rendering). I was using the third mode of the translate view tool to adjust the perspective amount. I didn't like the change so I hit Cmd+Z, and VW undid like 20 steps. Not sure whether it went back to a point at which I had saved or some other point. Thankfully only lost like 5 minutes of work.

  2. Just wanted to put it out there that about 5% of the time when I go to Tools<Purge, Vectorworks crashes (when clicking OK after previewing items to purge). Haven't been able to figure out the rhyme or reason as to why, but it's been doing it for years across different files and computers. Always at that same point in the process.

     

    Just curious if anyone else has encountered the same issue.

  3. On 12/18/2017 at 4:54 PM, JimW said:

    I am currently testing the new UI, so I and a few other employees can give reputation for the time being, but standard accounts can not. It'll be rolled out as soon as possible, but making some more changes (along with changes coming to the rest of out web presence) to maintain flexibility further down the road.

     

    Just curious if this is this still the case? I just got a notification about someone "reacting" to a post, but I can't see what that reaction was, nor can I react to others' posts.

  4. 1 hour ago, Jim2489 said:

    Second question - how do I get custom textures, like JPEGs, into the Resource Manager?

     

    To make new textures - double click in a blank area of the RM (or click the "New Resource" button in lower left) then choose Renderworks Texture. Give it a name. Under the "Color" shader dropdown choose "Image" then import your custom image. Assign the texture a size in the lower lefthand area.

     

    5a8f10e3b7c02_ScreenShot2018-02-22at10_49_52AM.thumb.png.3cde0f29a055b997cbbf90c759573d0d.png

     

    The new texture you create will then live in your file. If you're wanting to make it available across numerous files via a custom user library, let us know.

  5. Select the Wall and go to the Render tab of the OIP. Find the dropdown that says "Part" then select any portions of the wall that don't say "from Overall." For each of those, click the "Revert to Overall" button, which then makes those faces listen to the "overall" texture assigned to the Wall.

     

    5a8f0ffb94fc8_ScreenShot2018-02-22at10_44_44AM.thumb.png.e1f51d17ec8ced0f848f4551a675161e.png

     

    Hope this helps :)

    • Like 1
  6. On 2/2/2018 at 7:35 AM, Kevin McAllister said:

    Consistency in an interface is essential.

     

    On 2/2/2018 at 8:38 AM, Seth Thomas said:

    At the same time, I wish it would just work as it should.

     

    🙌 🙌 🙌

     

    I just want to reiterate that the current "always-do" implementation for title block borders is decidedly wrong and inconsistent with other VW tools. I've had three unrelated acquaintances call me in the last few weeks asking what's wrong with their title blocks' double-click function. (They had inadvertently chosen to always edit the Layout, but because the layouts are all By Style, every time they double click a title block they just get an error saying they can't edit the instance's layout.)

     

    @JimW @Nikolay Zhelyazkov Any way of confirming whether this is a bug or working "as designed"?

     

    Right-clicking and choosing "Edit" needs to bring the pop-up back, just like it does for Viewports.

  7. I just came to this subforum to ask where the "Edge Split" mode went in 2018... But then as looked closer it seems as though it was rolled into "Face Split" mode which is now just the "Split" mode and functions as both :)

  8. Are you able to post a screenshot of what you currently have?

     

    Sometimes for things I want to appear whiter, I'll add Reflectivity<Glow to the texture, then put the Brightness around 40% (depends), turn off "Emit Light" and turn on "Add Matte Reflectivity". The Matte Reflectivity is important so that it still reacts to other lighting and shadows in the scene.

  9. @scottmoore THANK YOU for continually beating this drum. I don't use lit fog beams anymore because they look so unrealistic in Vectorworks. Thankfully I haven't had to render many rock concert-style shows recently, but if I were a lighting designer I would be livid at the current functionality.

     

    The funny thing is if you go to the Vectorworks home page http://www.vectorworks.net/ you're immediately greeted with an image that's completely unattainable in Vectorworks. O.o:D

     

    Screen_Shot_2018-02-16_at_8_59.10_AM.thumb.png.106c1a912a13bad22b8e992d4885983f.png

  10. Question: the video at 0:56 mentions needing to use a Render Mode with Indirect Lighting. Lit Fog seems to also work for me with Indirect Lighting off. Of course, turning it off results in the renderings looking very different than those in the video (since they all have Indirect Lighting on), but I just wanted to bring it up as it might be misleading to suggest Lit Fog requires Indirect Lighting.

     

    (It of course looks better with it on :))

  11. Another approach is to make a worksheet with the criteria set to find objects on your class. Then you can then right click subsequent row headers (there will be a row for each object on that class) and choose "Select Item" which will select the object even if it's inside a group or symbol. Let me know if you need more details on this process.

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