Mike Binder Posted September 18, 2005 Share Posted September 18, 2005 I am having a devil of a time doing something that SHOULD (it seems to me) be easy. I have some JPEG site maps that I want to trace over to get the surrounding buildings and put my new building in context. I have tried background images, putting a texture on a really big extruded rectangle, creating an image prop. Nothing seems to work. Either the JPEG image is invisible or I get tiling problems, etc. Remembering that I want this to help me construct geometry at scale, and NOT necessarily as a rendering tool later (that will be another day), does anyone know of a good way to do this or a way to escape the pitfalls that seem to have me stumped? Thanks. Mike Quote Link to comment
Jonathan Pickup Posted September 18, 2005 Share Posted September 18, 2005 if this is just for 2D information, have you tried to create an image. Images are 2D and you can apply them to rectangles. Quote Link to comment
islandmon Posted September 18, 2005 Share Posted September 18, 2005 Import the jpeg to a new Layer set to the DLayer of the site then scale object the jpeg to match up with the site lines. Also,make sure your BitMap resolution in Document Preferences is set to hi-res. This will slow your screen redraws but make the image visible. Quote Link to comment
Jonathan Pickup Posted September 18, 2005 Share Posted September 18, 2005 set your layer options to show/snap others menu bar > Organize > Layer Options > Show/Snap Others Quote Link to comment
Mike Binder Posted September 19, 2005 Author Share Posted September 19, 2005 OK, thanks. I got it to import the image and even to apply it to an object. It only seems to work if I am working on the layer with the image. Working on any other design layer, the image is replaced with a bounding box. This will get me what I need for the time being, though I wish VW had a feature similar to SketchUp for doing work like this. Thanks again. Mike Quote Link to comment
Kaare Baekgaard Posted September 19, 2005 Share Posted September 19, 2005 >and NOT necessarily as a rendering tool later (that will be another day)< A fast way to get both is to import the image as an image prop, disable auto-rotate and rotate the prop to fit the ground plane, then import the image again as a simple 2D image, scale and fit it to the prop, select both and convert them into a symbol. Now you have an image-ground-plane in 2D as well as in 3D. Quote Link to comment
Travis Posted September 19, 2005 Share Posted September 19, 2005 Wow, Kaare, what an elegant solution. Hadn't thought to use a Symbol to hold images. Thanks. Quote Link to comment
ErichR Posted September 19, 2005 Share Posted September 19, 2005 You might also check the layer projection: top/plan, say, for BOTH the image and for your overlay tracing layer. Quote Link to comment
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