I'm not sure I agree with the logic of OpenGL rendering Hinge Direction Markers when Draw Edges is unchecked. What do you think?
Under OpenGL settings I have Draw Edges unchecked and I'm using Hidden Line foreground render instead. You can see in the attached screenshot that despite having Draw Edges unchecked OpenGL is also rendering the Hinge Direction Markers, which makes them look clumsy, so I'd rather they were just in Hidden Line.
The only workaround I can think of for this currently is to overlay a separate viewport with Hidden Line render only, But I find that workflow too much of an arse.
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Christiaan
I'm not sure I agree with the logic of OpenGL rendering Hinge Direction Markers when Draw Edges is unchecked. What do you think?
Under OpenGL settings I have Draw Edges unchecked and I'm using Hidden Line foreground render instead. You can see in the attached screenshot that despite having Draw Edges unchecked OpenGL is also rendering the Hinge Direction Markers, which makes them look clumsy, so I'd rather they were just in Hidden Line.
The only workaround I can think of for this currently is to overlay a separate viewport with Hidden Line render only, But I find that workflow too much of an arse.
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