Jump to content
  • 0

Should OpenGL be rendering Hinge Direction Markers when Draw Edges is unchecked?


Christiaan

Question

I'm not sure I agree with the logic of OpenGL rendering Hinge Direction Markers when Draw Edges is unchecked. What do you think?

 

Under OpenGL settings I have Draw Edges unchecked and I'm using Hidden Line foreground render instead. You can see in the attached screenshot that despite having Draw Edges unchecked OpenGL is also rendering the Hinge Direction Markers, which makes them look clumsy, so I'd rather they were just in Hidden Line.

 

The only workaround I can think of for this currently is to overlay a separate viewport with Hidden Line render only, But I find that workflow too much of an arse.

 

1330718002_Screenshot2020-01-10at09_46_26.thumb.png.d595805b8d751cd4cc6ac0bdb3847b12.png

Edited by Christiaan
  • Like 1
Link to comment

5 answers to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...