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NOMAD AR drawing issues


bjoerka

Question

we recently started to use the AR feature for client presentations.

works very good in accordance to the tracking, layer classes stuff. good job.

 

some things are strange.

textures that are seamless sometimes show small gaps in the model and the surface starts flickering

geometry (imported obj file) is rendered in the nomad 3d view without erros, but in the AR mode many faces are destructed.

 

any hints what is going wrong here or how i can get rid of this?

 

 

screenshot of nomad 3d model

1420723416_Bildschirmfoto2019-04-12um13_42_06.thumb.png.9d4e445085110834b3791e460515ba10.png

 

grid lines on the left of the roof

307853943_Bildschirmfoto2019-04-12um13_41_26.thumb.png.7c15cab60790485e10a158005ee2d8f9.png

 

bottom view of the roof @100% scaling

2029596810_Bildschirmfoto2019-04-12um13_41_36.thumb.png.d083005727d1e84bc74dbf7fb4e4b88c.png

 

 

car model in AR view. (original model format was obj)

144005538_Bildschirmfoto2019-04-12um13_41_47.thumb.png.1b6d3a33164c531ffb3dd68af175b7c7.png

 

vw rendering

1726930068_Bildschirmfoto2019-04-12um12_56_26.thumb.png.684bf13fcd055cebe5f556b7d18cf586.png

 

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6 answers to this question

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I have seen this before when you have two (or more) surfaces at exactly the same location. When the render engine runs in some places one surface is the one evaluated to show and at the next point over it could be the other surface that shows.

 

If you can separate the surface by even a little bit (0.1 mm), then the surface conflict can be resolved.

 

Not sure if this is the issue in your case, but worth a look.

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yes. that is what i first thought on this issue.

the original model came from rhino and was rebuild from scratch in vewctorworks

but the roof is only one extrude and nothing else and the car has been rendered several times in rhino maya and c4d with v-ray and octane.

and there it always looks perfect.

Edited by bjoerka
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Guest Alex Nicol

We can reproduce this issue and will update here when we find a solution. It probably has to due with the imported OBJ mesh not being loaded properly by our app. 

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