ericjhberg Posted April 12, 2018 Share Posted April 12, 2018 I can't seem to figure out how to set an objects fill to none using any of the nodes present in the default library. Is there a Fill Style set of nodes I am missing? I've been able to figure out how to set fills, but not adjust the fill style to none. Any ideas? Quote Link to comment
AlanW Posted April 12, 2018 Share Posted April 12, 2018 @ericjhbergI don't see one specific to this but Marissa may assist. If you use the Set fill color by class and have the class no fill will work. 1 Quote Link to comment
Marionette Maven Marissa Farrell Posted April 12, 2018 Marionette Maven Share Posted April 12, 2018 If you use the attributes node, whatever the attributes OF the attributes node are will be passed to the input object. So set the attributes node fill to none and you should be good to go. 1 Quote Link to comment
Pat Stanford Posted April 12, 2018 Share Posted April 12, 2018 @Marissa Farrell Yes that will work, but it will change all of the other attributes as well. I have not had a lot of time to play, but I think that the SetFill tile when passed an iPattern of 0 (zero) will provide the solution. I just tested in VectorScript and the using the SetFPat procedure (which is what is used in the node definition) with a value of zero sets the fill to None. Not readily documented anywhere except my and a few others "Corporate Memory." Positive values give Fill Patterns. Negative values give Vector Fills (Hatches) and that leaves good old Zero for No Fill. 1 Quote Link to comment
Marionette Maven Marissa Farrell Posted April 12, 2018 Marionette Maven Share Posted April 12, 2018 Yes, that would be the better solution. I'm Not at a computer right now so I was just throwing out a quick method. 1 Quote Link to comment
ericjhberg Posted April 13, 2018 Author Share Posted April 13, 2018 Yet again...awesome. Thank you all so much. The Fill Pattern set to 0 works like a charm. I would have never figured this one out. Quote Link to comment
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