CETLV Posted October 24, 2016 Share Posted October 24, 2016 Hey Hey... I have what may be a simple question.. I have a round wall that looks very good in GL and all artistic renders, however when I give it a fast or final quality RW it comes up as straight, and reflects like a mirror.... Here is some SS... Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 24, 2016 Vectorworks, Inc Employee Share Posted October 24, 2016 According to that screenshot the object has no texture. If you delete the wall and rerender do you still get the large mirrored flat plane or does it go away? Quote Link to comment
CETLV Posted October 24, 2016 Author Share Posted October 24, 2016 Good day, Thanks for checking into it. All the textures are in place, and the mirror effect changes based on the applied texture (i.e. I applied a gold brushed mesh texture and the mirror took on a slightly greenish yellowish tint) I tried class textures, and direct textures, as well as none... The hard part is the bricks and wooden panels are .01" extrusions to I can get my details in there in different classes.. Also I have deleted the wall, re rendered, and the mirror is still in place... im even more confused now... that wall was a pain to create in the first place because of the very long, shallow curvature of it. Here is a SS of the deleted wall. Quote Link to comment
AlanW Posted October 24, 2016 Share Posted October 24, 2016 Hi, Has the Class a texture applied to it? Quote Link to comment
CETLV Posted October 24, 2016 Author Share Posted October 24, 2016 yessir.... like I said, textures and visibility for the object seem right to me... but I am obviously doing something stupid wrong.. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 24, 2016 Vectorworks, Inc Employee Share Posted October 24, 2016 Send me that file and I can take a look. If it still looked like that after deleting it then something else is going on. Quote Link to comment
CETLV Posted October 26, 2016 Author Share Posted October 26, 2016 This Problem has basically fixed itself... so I am thinking it was a software Quirk.... HOWEVER, I have a new problem with this.... I drew an extruded polygon over the exterior walls, and went to create a roof, but noticed that I didnt have a flat roof option, so I was just going to go with an extruded polygon simply with black paint. However somehow all the outer walls became a roof, and the walls all dissappeared... any ideas how to get that back? Quote Link to comment
barkest Posted October 28, 2016 Share Posted October 28, 2016 If you did not choose to make a roof then I am not sure how you now have some roof parts. For the roof itself you make it from a 2D shape and not from an extrusion. Also afaik walls cannot become a roof. I can only guess you did something else so go back to an earlier save. Quote Link to comment
CETLV Posted October 28, 2016 Author Share Posted October 28, 2016 Well, honestly I do not know what happened whatsoever... I just got a new system, so when I reinstalled I forgot to up my undo amount, so I could not undo back past it... However, all was not lost, the wall shape was still very much in tact, and it was obviously the outer walls of the structure, so all I had to do was simply redraw a new wall around the perimeter and done, but it was just such a strange occurrence. The actual roof segment you are correct is not a roof symbol, but an extrude which in my case works for me since I simply need flat with steel beams. I still cannot figure out how the round wall had mirror properties however, the problem literally fixed itself and I have not been able to re create it since. Thanks all! Quote Link to comment
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