If a symbol has a light in it (eg. interior spotlights), these need to stay in tact when exporting to c4d and not separated. IOW, 1 light in the group of the instance source.
Presently, if I have 20 interior lights (with a vw light object) modeled as a symbol in vw, when exported to c4d I get 20 c4d lights separated from the geometry/instances. This means I now have to add and maintain 20 Vray light tags instead of just 1 to the instance source.
to see how they were handled in the object manager. The group "Mini Disc" in the "C4D Export 01.jpg" is a modeled light. Also, notice all the symbol groups are turned off (red traffic lights) because these are the actual geometry that the instances are referring to. This makes it very easy to find and manipulate or add tags.
Jim, of this isn't clear, please let me know how I can explain further. Thanks.
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Jershaun
If a symbol has a light in it (eg. interior spotlights), these need to stay in tact when exporting to c4d and not separated. IOW, 1 light in the group of the instance source.
Presently, if I have 20 interior lights (with a vw light object) modeled as a symbol in vw, when exported to c4d I get 20 c4d lights separated from the geometry/instances. This means I now have to add and maintain 20 Vray light tags instead of just 1 to the instance source.
Also, the previous plug in handled symbols far better. Please have a look at this thread https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=162504#Post162504
to see how they were handled in the object manager. The group "Mini Disc" in the "C4D Export 01.jpg" is a modeled light. Also, notice all the symbol groups are turned off (red traffic lights) because these are the actual geometry that the instances are referring to. This makes it very easy to find and manipulate or add tags.
Jim, of this isn't clear, please let me know how I can explain further. Thanks.
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