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VW 2016 Open Gl background problem


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I was interested to read that OpenGl would now use the HDRI backgrounds that Renderworks has been using for years.

It does appear, however, that if you pick any of the VW default HDRI backgrounds OpenGl just puts the physical background in.

Main problem with this is the horizon is very prominent.

I have been using backgrounds with no horizon to get round this.

Interestingly this does not apply to third party HDRI backgrounds which all seem to work perfectly.

Any ideas?

Matt

Edited by Mattheng
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Ok here are a couple of picture of what I mean:

First is a basic scene with an HDRI background with no horizon rendered in Custom Renderworks. It is one of the standard VW HDRI backgrounds.

And second is the same scene rendered in OpenGL

To be clear, Custom Renderworks is showing the correct background and OpenGl is not.

Matt

Edited by Mattheng
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Zoomer,

Really not sure what you mean by that.

You can't set the Renderworks background just for OpenGl anywhere, you just set it for all render modes.

At least you do on my version of Vectorworks (2016 Landmark)

I set the Renderworks background to an HDRI sky with no horizon and then just rendered it in OpenGl and Custom Renderworks.

These are the images in my previous post.

I changed nothing except the render mode from OpenGl to Custom Renderworks.

To be completely clear, if you have a command for setting a background for just OpenGl, as opposed to all other Renderworks modes, I would be very interested to know where it is because I have never found it....?

Matt

ps and yes the command I used for the Renderworks Background is under the View menu

Edited by Mattheng
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  • Vectorworks, Inc Employee

Hi:

There is a bug that is fixed in a future service pack, where if a viewport is selected when you edit a RW background that the OpenGL background is incorrect. The background shown for OpenGL is some other background rather than the one you edited. The wrong background shown here might have come from that bug.

If you edit the RW background and change any parameter then press OK in the dialog then the OpenGL background should be reset and work properly. You can try that, hope it helps.

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Zoomer,

Really not sure what you mean by that.

Yes, I think we have totally different workflows.

As I started with VW 2014, I never used the "Custom RW Style".

For a blank file I just render a view with one of the standard RW Styles.

That Style is than copied to file and can be found in Resource Browser.

I will immediately rename and change all settings to my needs.

This will be the source for all other Style Copies I do.

(So I always thought I am working with Custom RW Styles)

Normally I did not use "View" from Menu. Just the Drop Downs and my Styles.

I just started in VW 2016 with both new (?) settings to set OpenGL only, for

brightness and background.

I have no clue that the Custom RW Style could set backgrounds for OpenGL too

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