Haydenovative Posted November 2, 2015 Share Posted November 2, 2015 Were getting an Edges pass on every viewport. I have gone back and tried everyone's suggestions above, no luck. Has anyone come up with a solution for this yet? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted November 2, 2015 Vectorworks, Inc Employee Share Posted November 2, 2015 A few things, there are two distinct issues here (not just in this thread but in a few support tickets here as well): Issue 1) Edges always APPEAR IN the rendering, even when Edges isnt checked in the render settings. This bug has been filed, reported and should be fixed in an upcoming SP. Issue 2) "Edges" appears in the progress bar, even when Edge options are enabled. This is a result of physical rendering doing a pass on any non-filled objects. It is new to 2016 with physical rendering but SHOULD NOT significantly increase render times over previous versions. As a result of the upgrades in 2016, there is actually the Edges phase (which actually draws, you know, edges) and then another phase called Edges which may be called something like "Filling Unsolid Polys" in the future to alleviate confusion. However, IF you are seeing that this Edges phase is contributing a significant amount to your rendering time and you do not have Edges enabled, please post here or send me a file where that occurs: tech@vectorworks.net ATTN Jim. Engineering would like to get there hands on a sample where this is significantly slowing down renders. Quote Link to comment
Mattheng Posted November 13, 2015 Author Share Posted November 13, 2015 Just had a massive problem with Edges and I have managed to narrow it down to NURBS surfaces. I had a couple on the front of a structure I am designing for somebody and it takes almost the same time to run the Edges phase as the render. If I render the rear view, where you cannot see the NURBS surfaces it is done in seconds. And, for the avoidance of doubt, the surfaces are filled with standard Renderworks textures and not empty. I cannot post the file here because it is for a client sadly. Cheers, Matt Quote Link to comment
RitchieTheBrit Posted January 13, 2016 Share Posted January 13, 2016 Having an issue with an additional 20 minutes or so of render time due to the Edges process. After reading this thread, I wonder if maybe one of my area lights could be responsible? Simple rectangle converted to an area light then used in a symbol around 37 times (really doesn't take that long to render, maybe ten minutes until it hits the edges phase). The area lights have their stroke turned off, so I would have though that would have deactivated the edges phase? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted January 13, 2016 Vectorworks, Inc Employee Share Posted January 13, 2016 No unfortunately. If the object is included in the viewport at all it could absolutely still be counting as planar geometry. You might be able to use a 3D object with a glow texture instead of an area light if its becoming enough of an issue in the meantime: Quote Link to comment
RitchieTheBrit Posted January 14, 2016 Share Posted January 14, 2016 Okay, this is interesting... I have a symbol with an area light, which I though was causing problems. After a bit of mucking around, I found that the issue seems to lie within our document template?! File 1 New blank document Pasted an object into design layer Created viewport with standard settings Changed to Final Quality RW Rendered without Edges File 2 New from our companies document template (same template since 2014) Pasted an object into design layer Created viewport with standard settings Changed to Final Quality RW Rendered WITH Edges Would you know what could cause this Jim? I can send you the document template if required. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted January 14, 2016 Vectorworks, Inc Employee Share Posted January 14, 2016 Templates brought from older versions (even just 2+ back) can indeed have bizarre issues like that, the best fix is to recreate the template from scratch if you encounter problems. Quote Link to comment
RitchieTheBrit Posted January 15, 2016 Share Posted January 15, 2016 Made a new blank file, imported our existing sheet border and title data, and it results in the Edges phase being present. Would there be any chance you could take a look at the template file and see if you can see the cause Jim? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted January 15, 2016 Vectorworks, Inc Employee Share Posted January 15, 2016 Send it on to tech support, they can have a look and submit it to engineering if need be: http://www.vectorworks.net/international/ Quote Link to comment
zoomer Posted April 12, 2016 Share Posted April 12, 2016 Are there any news on this as there are still some german localized users that have that problem with VW and latest service packs ? Quote Link to comment
Andy Broomell Posted October 18, 2016 Share Posted October 18, 2016 Any news on this front? Even in 2017 I'm getting an "Edges" phase which adds anywhere from a few seconds to a few minutes to every viewport render, and I render Viewports many many times in a day so it adds up. It's the last phase and it never seems to make the viewport "look" any different. I don't (purposefully) have any un-filled geometry in my model. It'd be great if there were more information provided on this phase - why it's necessary and what it actually does. Perhaps a visual example of when it's serving its purpose. And perhaps a way to manually turn it off in RW Styles? Quote Link to comment
Mattheng Posted March 31, 2017 Author Share Posted March 31, 2017 I am still getting enormous problems with this, is there any progress at all..? Jim? Quote Link to comment
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