Steven Kenzer Posted April 16, 2015 Share Posted April 16, 2015 I've been asked to do an interpretation of this table and am struggling creating a 3D model to present. I've been setting up in 2D and placing intersecting circles and arcs to create the overall plan view but, when I try and compose the group for extruding, it doesn't work. As if this trimming technique is not the correct way to move forward on this. I hope I explained that well enough. I'd be more then interested to hear and see how others, with better skills, would go about creating these curved edge extrusions. Something tells me it's a pretty simple task but...........help? Quote Link to comment
AlanW Posted April 17, 2015 Share Posted April 17, 2015 (edited) Hi, the simplest way to draw this is use the polyline tool and extrude it. See images Also if you use an image to trace over you can push and pull the vertex's to get the best shape, this is rough and took a few minutes. The more you know about the program the more options you have when trying to make something. There is still heaps to learn. HTH Edited April 17, 2015 by Alan Woodwell Quote Link to comment
Steven Kenzer Posted April 17, 2015 Author Share Posted April 17, 2015 Alan, thanks. Polyline tool in "Point on arc" mode seems to be the way for me to go. I can first draw out what I want accurately in plan, then trace over that with this tool in that mode.....relatively simple so again, thank you for the help...appreciate it. Quote Link to comment
AlanW Posted April 17, 2015 Share Posted April 17, 2015 Your Welcome, You will notice I have rounded the edges of the table also, I used the 3d Tool fillet edge and select the all edges or face from the Fillet Edge Preferences. Lots to choose from to make the item fancy. Have fun. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 17, 2015 Vectorworks, Inc Employee Share Posted April 17, 2015 To combine multiple circles like that you would actually use Modify > Add Surface, not Compose. Compose is for combining lines or polylines that have connected ends. Add Surface lets you combine polygons, rectangles, circles etc into single custom shaped surfaces. Quote Link to comment
Steven Kenzer Posted April 17, 2015 Author Share Posted April 17, 2015 Thanks, Jim....I'll give that a try. Quote Link to comment
Steven Kenzer Posted April 21, 2015 Author Share Posted April 21, 2015 Turns out, Jim's advice of "Add Surface" worked better for me..a series of circles and arcs created this. I had to first compose the smaller arcs into solid triangle like forms, then add those to the circle areas. The one detail I wanted to do but had more difficulty with is that I wanted the top slab edges to have vertical grain, not horizontal. I used Map Type: Auto Align Plane because I wasn't able to achieve the vertical grain edge with the other settings.Can someone suggest how I can make the edge grain vertical without shifting the grain direction on the tops? Thanks Forum..always appreciated. Quote Link to comment
Benson Shaw Posted April 21, 2015 Share Posted April 21, 2015 One way is to break the extrude into component surfaces and texture each surface individually. Select the extrude, then Modify>Convert to Group (Cmd K). This creates a group of NURBS surfaces. Enter the group and assign textures. Adjust texture direction as needed for each surface. -B Quote Link to comment
Steven Kenzer Posted April 21, 2015 Author Share Posted April 21, 2015 Perfect.......Thanks, B. Quote Link to comment
Steven Kenzer Posted April 21, 2015 Author Share Posted April 21, 2015 B, would you have any sense of why the edge is appearing this way, rather then like the vertical grain at the base below? I moved forward with Modify/Convert to Group, then adjusted grain direction of each grouping. It seems the vertical edge grain lost it's definition. Wondering where I went wrong. Thanks. Quote Link to comment
Benson Shaw Posted April 22, 2015 Share Posted April 22, 2015 (edited) Not sure. If I understand your question, the sides (edges) of the smaller shapes to look more like the base. Some things to try: 1. The texture is probably a largish image and the short faces only show part of it (a portion where knots are visible and grain is close together), while the taller base object shows more of the texture. Try moving the texture to show a different part of it. This can be done with the Attributes Mapping tool, or with texture offsets and scaling in the render tab of the selected object (one of the sides/edges). 2. The Texture Mapping Type is different on the base than on the other sides. Select the base and look at the render settings in the render tab of the OIP - Mapping should be either Plane or Perimeter, not Cylinder or Sphere. Then select one of the other sides and switch mapping type if nec. 3. There is probably some really simple thing neither of us thought of. The Texture Geniuses on this forum will see it and tell us! (fingers crossed). Good luck! -B Edited April 22, 2015 by Benson Shaw Quote Link to comment
AlanW Posted April 22, 2015 Share Posted April 22, 2015 (edited) Hi, To keep your object as one you can change the way the texture appears on each face as long as you don't fillet edges etc as these take away the ability to set the component faces to different textures. In the OIP- Render you have the option to place one texture on overall, 1 for top and 1 for sides. In the attached base the grain look like it continues down from above. This was one for top and rotated and other for side and rotated. Many way to do this and pulling the object apart is certainly an option. HTH Edited April 22, 2015 by Alan Woodwell Quote Link to comment
Steven Kenzer Posted April 22, 2015 Author Share Posted April 22, 2015 I've got the edges as I want them to appear now but I'm having difficulty controlling edges and surfaces as separate items. When I rotate to create the vertical grain in the edge, the surface becomes askew. If I ungroup the extrusion, the edge becomes like the original problem, fuzzy and lacking detail. Alan, you mentioned being able to control the 2 surfaces separately (edge and top surface). How exactly do you do that?? Almost there. Thanks all.....more then appreciate the help. Quote Link to comment
AlanW Posted April 22, 2015 Share Posted April 22, 2015 Hi, Attached is a link to how I manipulated the material on surfaces. Regards Quote Link to comment
Steven Kenzer Posted April 22, 2015 Author Share Posted April 22, 2015 Alan, thank you. The video is great. I don't have time now but will edit my drawing later in hopes I can do exactly what I need to, based on your tutorial. Quote Link to comment
Steven Kenzer Posted April 22, 2015 Author Share Posted April 22, 2015 And there it is. I never realized that drop down menu was there, allowing separate editing of surfaces. So simple really. I haven't filleted the edge yet but your video certainly shows that process clearly as well. I'm repeating myself here but..thank you for all your help. Quote Link to comment
AlanW Posted April 22, 2015 Share Posted April 22, 2015 (edited) your welcome You can do so much with the lofting tool, See table. Edited April 23, 2015 by Alan Woodwell Quote Link to comment
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