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Lit Sphere


Guest Demfis Fyssicopulos

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Guest Demfis Fyssicopulos

Hi Benson,

Thank you!. The problem with the GLOW shader is that it looks flat. There is no intensity decay from the center outwards and it ends looking just like a dot. BACKLIT looks better but it gives the sphere an "Ecuador" outline for some reason.

Edited by Demfis Fyssicopulos
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  • 3 weeks later...

One easy trick, is to have a sphere with the color as a Texture - (Put a light inside - no shadows - if the sphere is glowing red - make this light red) - and another sphere over all ...

Each has different properties. Inside sphere Glow or Backlit Shader - The outside sphere could be clear and glossy. The Backlit shader may also need to be the matching color.

And to get that reflective look, make sure there is something in the scene to be reflected.

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