Dieter @ DWorks Posted December 11, 2012 Share Posted December 11, 2012 (edited) There was a post where someone, I think Tasmin, said that you can use any 3D surface to be used as a site modifier only by setting it's class to a certain class. This works, but it only modifies the new terrain. I want to alter the existing terrain instead. Is there another class to do this? EDIT: I need this because we got the existing terrain, then we got the roads we need to put in the file that will alter the terrain. This is our existing terrain where we will alter it to the new one to build on. Edited December 11, 2012 by DWorks Quote Link to comment
Christiaan Posted December 11, 2012 Share Posted December 11, 2012 It's Tamsin Slatter if that helps (not Tasmin). Was it this thread? http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=168063 I don't know answer to your query. Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted December 11, 2012 Vectorworks, Inc Employee Share Posted December 11, 2012 Thanks Christiaan! Dworks, what kind of geometry have you used to create your modifiers? There isn't a magic class that will do this, but you could convert the geometry back to either 3D Polygons or 3D Loci, right-click on the model and choose Edit Site Model Source Data. Then, paste these modifiers in place. Click Exit Site Model Source Data, update, and they will change the existing site for you. Hope that helps Quote Link to comment
Dieter @ DWorks Posted December 11, 2012 Author Share Posted December 11, 2012 The base DTM is created using 3D polygons as height lines. I now cut out the roads with NURBS curves and have a site modifier to tell to edit the DTM 2m around those roads. This should all be existing. Quote Link to comment
CipesDesign Posted December 11, 2012 Share Posted December 11, 2012 Question for DWorks: Are the roads part of the original topography/3d polys? If so you can use a Texture Bed(s) for the actual road surface. If not, perhaps you want to add the roads (as you said above) then extract the 2d Contours, then use those to create a new Site Model (in which the Roads would be a part of the Topog)... It would require an extra step, but might give you what you want... Quote Link to comment
Dieter @ DWorks Posted December 12, 2012 Author Share Posted December 12, 2012 If not, perhaps you want to add the roads (as you said above) then extract the 2d Contours, then use those to create a new Site Model (in which the Roads would be a part of the Topog)... It would require an extra step, but might give you what you want... I could try that. Taking the 3D polygons the DTM creates and make that the base for a new DTM. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.