minkey Posted October 19, 2011 Share Posted October 19, 2011 Hi there I am selecting a 3D object I've drawn, then using the resource browser try to activate a texture (say wood) and selecting 'Sphere' not 'perimeter' but when I do fast or final renderworks, its not rendering. In fact my walls render in open GL, but all my furniture remains in wireframe. Can anyone tell me what I'm missing? PS is VW 2008 (old I know). Many thanks Quote Link to comment
minkey Posted October 19, 2011 Author Share Posted October 19, 2011 Anyone? Help? Quote Link to comment
Pat Stanford Posted October 19, 2011 Share Posted October 19, 2011 Does your furniture have a solid fill? If the fill is set to No Fill, then you will only get lines as there is nothing between the lines to take the texture. Quote Link to comment
minkey Posted October 19, 2011 Author Share Posted October 19, 2011 Where will it tell me? It remains in wireframe no matter what I do Quote Link to comment
Ray Libby Posted October 19, 2011 Share Posted October 19, 2011 Use the OIP (Object Info Palette) to give it a solid fill. Quote Link to comment
minkey Posted October 19, 2011 Author Share Posted October 19, 2011 There's no fill option in my OIP. I tried attributes to solid but doesn't change it. Its a symbol I created (a sideboard cabinet) done by extruding and joining all elements as a symbol. In OIP I just have to open the symbol to an extrude (double clicking) and get the options for sketch, Map type, radius, start/end cap, scale, rotation, update, mapping, override radiosity (all under the render tab). Quote Link to comment
minkey Posted October 19, 2011 Author Share Posted October 19, 2011 Hi Pat and Ray, I have to sign off because we're closing the office here in London. I'll check back in the morning - hopefully its something easy to figure out. Haven't rendered in a long time, but have done in the past. Sorry, everyone's kicking me out.......thanks for your help so far. Quote Link to comment
michaelk Posted October 19, 2011 Share Posted October 19, 2011 The fill setting is in the attributes palette. Quote Link to comment
Pat Stanford Posted October 19, 2011 Share Posted October 19, 2011 You probably need to edit your symbol and the extrudes inside it to get back to the original 2D objects and make sure those have the fill set to something other than None. As Michael says above. it is set in the Attributes Palette after you have the object selected. Quote Link to comment
minkey Posted October 20, 2011 Author Share Posted October 20, 2011 Hi Pat You are a genius. I can now colour my furniture (still can't seem to get textures applied)but at least it looks much much better now - thank you sooooo much! Quote Link to comment
Alexis8100 Posted December 14, 2011 Share Posted December 14, 2011 It is set in the Attributes Palette after you have the object selected.Edit your symbol and the extrudes inside it to get back to the original 2D objects and make sure those have the fill set to something other than None. Quote Link to comment
VincentCuclair Posted December 14, 2011 Share Posted December 14, 2011 (edited) To get more control, edit the symbol and once inside give each part that has a specific texture a specific class ie. Style 1, Style 2 etc. then you can control textures etc. by assigning different textures to different classes ie. Style 1 = wood, Style 2 = metal etc. (Symbols can have classes within classes) ie. Your symbol will still have its own class but consists of several parts with their own class. Not sure what happens when you apply a texture to the main class.....? Try... Or if editing happens rarely you can simply apply textures in the symbol edit mode directly to each part through the OIP. Edited December 14, 2011 by Vincent C Quote Link to comment
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