Bernard Elsmere Posted March 19, 2010 Share Posted March 19, 2010 Hello everyone, Does anyone know why you can't see a renderworks background through a glass shader (simple or accurate) using final quality renderworks? You can see it though a texture which uses plain transparency, but that's nowhere near as nice. Here are 2 images of exactly the same setup, the first using glass (accurate) and the second, plain transparency.. [img:left]http://design.bernardelsmere.com/images/glass_shader.png[/img] [img:left]http://design.bernardelsmere.com/images/plain_transparency.png[/img] Quote Link to comment
HP Sauce Posted March 19, 2010 Share Posted March 19, 2010 Does your Glass, Accurate shader have 0% transmission? If transmission is set correctly, perhaps you need to also add a transparency shader to the mix (next shader down in list). I presumed a transparency setting in Reflectivity would be enough but perhaps not. Quote Link to comment
willofmaine Posted March 19, 2010 Share Posted March 19, 2010 I went through this some time ago; it was very frustrating. But, I did come up with a Glass texture that is both transparent when it comes to RW backgrounds and that also has some reflectivity, as follows: Color: Object Attribute (makes it easy to use the one texture for green tinted glass, etc.; I recommend a class for each color of glass, where the class's fill color combined with this Glass texture will color the glass). Reflectivity: Glass, Simple Specular: 6 (at the sixth of those little lines in the slider...) Transmission: 10 Mirror: 3 Roughness: 0.1 Refraction: 4 Transparency: Plain Transparency: 8 Bump: None I think Plain Transparency may be the key; maybe that combined with some reflectivity. In any case, I've had really good results with the above described texture... HTH Quote Link to comment
Bernard Elsmere Posted March 19, 2010 Author Share Posted March 19, 2010 Thanks for the replies, both of you - very helpful. No the transmission was the default of about 8/10 and the odd thing, which made me think it was an anomaly, is that the same accurate/ simple glass textures have excellent transparency/reflection qualities when looking through at normal vectorworks objects. I arrived at something similar, if cruder than yours willofmaine, using a mirror shader for reflectivity and plain transparency of 8, very similar in effect, but still lacking the nice specular and edge effects of the proper glass shaders. I'll report it to Nemetchek as a problem. Thanks again. Quote Link to comment
cberg Posted May 23, 2018 Share Posted May 23, 2018 I was looking at this post. I am also trying to get nice architectural glass; I noticed that the settings in VW2018 were slightly different that those described above. Does anybody have a good quick architectural glass texture, that allows for a bit of reflection, but the glass has some color and depth? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 23, 2018 Vectorworks, Inc Employee Share Posted May 23, 2018 I have a few here from a video I did related to this, attached below. Architectural_Glass_Reflectivity.vwx 1 Quote Link to comment
cberg Posted May 23, 2018 Share Posted May 23, 2018 I saw this and wanted to find it again, but forgot to bookmark. Thanks Jim! Quote Link to comment
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