Thanks for the replies, both of you - very helpful.
No the transmission was the default of about 8/10 and the odd thing, which made me think it was an anomaly, is that the same accurate/ simple glass textures have excellent transparency/reflection qualities when looking through at normal vectorworks objects.
I arrived at something similar, if cruder than yours willofmaine, using a mirror shader for reflectivity and plain transparency of 8, very similar in effect, but still lacking the nice specular and edge effects of the proper glass shaders. I'll report it to Nemetchek as a problem.
Thanks again.