Chris Rogers Posted December 31, 2009 Share Posted December 31, 2009 I have a room that I would like to have a U shaped base cabinet around three sides. Can I simply insert three base cabinets and tell them to merge with each other? Quote Link to comment
CipesDesign Posted December 31, 2009 Share Posted December 31, 2009 No, however there is a "corner" configuration which can be used along with straight cabinets. And if you want you could group them all together so that they move, rotate, etc., as one unit. Quote Link to comment
Kool Aid Posted December 31, 2009 Share Posted December 31, 2009 I have a room that I would like to have a U shaped base cabinet around three sides. Can I simply insert three base cabinets and tell them to merge with each other? Can you tell the cabinet-maker to do the same? Apologies for my flippancy, but there are real-world considerations involved. I'd rather have a corner cabinet arrangement, unless we're talking about a small space, of ?hostess kitchen? size. It is a pity that there appears to be no facility to create a single, combination-wise arbitrary, bench-top from two or more base cabinets. I wonder if InteriorCAD has such functionality and if, what is the (quite demanding) user-interface like. Furthermore, I wonder how one makes an island bench for a kitchen with this integrated product. Finally: not that I would limit the use of base cabinets to kitchens. Not even wall cabinets! Quote Link to comment
Chris Rogers Posted January 1, 2010 Author Share Posted January 1, 2010 I am very early in schematics and don't want to be sidetracked with the details of how many cabinets and where the joints are. I simply need to show a very complex monolithic plane that wraps three sides of the room then goes through a cased opening to create a multilevel countertop on the other side of the wall. I assume the best bet is to revert to plain 3D modeling and lose all the parametric functionality? Quote Link to comment
brudgers Posted January 1, 2010 Share Posted January 1, 2010 My advice: Progressive refinement. Make 3d solids of simple forms for now. Place it a class like "casework-generic" Turn it into a symbol. Model actual cabinets at the point you need more complexity. Place actual cabinets in a class like "caswork-actual." Add them to your symbol. Then you can model both ways as needed and control presentation with classes. Quote Link to comment
CipesDesign Posted January 1, 2010 Share Posted January 1, 2010 Hi Chris, the easiest (and probably best) way to show a "monolithic plane" (ie: the line of the counter top) is to 1) draw the shape in 2d using rectangles, polygons, whatever; 2) select the shape and run the "Floor" command, using settings appropriate for a counter top (eg: base height= 34.5"/thickness=1.5"). There are a lot of nice things about Floor objects including a) they are 2d/3d hybrid objects which can be colored or textured; b) you can use the "add surface" and "clip surface" commands on them to very quickly modify their shape(s) in 2d; c) Later in the design process you can continue to use the floor-as-counter top by inserting the base cabinets beneath it and unchecking the "create counter top" box in the cabinet PIO's. Happy New Year ;-) Quote Link to comment
Jonathan Pickup Posted January 1, 2010 Share Posted January 1, 2010 i would do as peter suggests, i have done it this way several times Quote Link to comment
Chris Rogers Posted January 1, 2010 Author Share Posted January 1, 2010 Thanks for the help, guys. This is my first project with VW and I am learning as I go. Quote Link to comment
Kool Aid Posted January 2, 2010 Share Posted January 2, 2010 Chris, It seems I answered to an unasked question! The workflow suggested by Peter Cipes is the one I use at the schematic stage, too. I definitely don't want to be sidetracked by the complexities of parametric objects or symbols. Not even my own objects? Modeling a complex, non-standard kitchen may well be easier with the ?basic? tools: floors, walls and the like. In my experience, the cabinet-makers will anyway make their own working drawings. (For better or worse: one clever guy did not ask me why the units were split as they were. Well, that was based the maximum size that could be actually brought in?) Quote Link to comment
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