billtheia Posted October 24, 2008 Share Posted October 24, 2008 I'd like to change the opacity of an extrude but it opacity is not available in the attributes palette. Am I missing something? Is it NOT possible to adjust the opacity of an extrude? Quote Link to comment
CipesDesign Posted October 25, 2008 Share Posted October 25, 2008 Bill, you are correct. It is not possible. However it is possible with FLOORS and other AEC Objects. Perhaps there is a work-around there for you? Further, although there is no way to change an extrude's opacity, you can apply a texture to it, and that texture could be adjusted to create a partially see-through extrude. Here is a quick example using one the renderworks glass textures: Quote Link to comment
billtheia Posted October 25, 2008 Author Share Posted October 25, 2008 Thanks, Peter. I had a feeling that was going to be the answer. I already started using a clear texture. The opacity just would have made things simpler. Are my rendering times likely to be longer with a transparent texture than they would be with a 50% opaque object? Quote Link to comment
CipesDesign Posted October 25, 2008 Share Posted October 25, 2008 Interesting question. I am not an engineer or programmer but my guess would be that there would be little (if any) difference in rendering times. Also, I want to amend my previous response to state that OPACITY is a 2D ONLY attribute. So yes you can apply opacity settings to Floors, etc., but it will only be apparent in 2d (top/plan) view. From VW's Help files: "Opacity Attributes: In addition to the overall layer opacity settings described in Setting the Design Layer Opacity, an opacity setting is available for individual objects in Top/Plan view. Opacity can be applied to any type of planar 2D object, including 2D walls, text, worksheet backgrounds, and plug-in objects that include a 2D object. " Quote Link to comment
billtheia Posted October 25, 2008 Author Share Posted October 25, 2008 Well, there you go. Transparent texture it is. Thanks, Peter. Quote Link to comment
michaelk Posted October 25, 2008 Share Posted October 25, 2008 One way to cheat is to put the object on its own layer and set the layer visibility to gray. I know it works for Open GL. Can't remember if it works for other rendering modes. Michael Quote Link to comment
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