taliho Posted February 8, 2008 Share Posted February 8, 2008 I've been struggling for a while - I'm trying to model a grip for joystick, (to be able to render it in Open GL, among other things) I imported a dxf file that has laser scanned data. The data has 'slices' every .6mm from the bottom of the grip to the top. This data imports as 3D polygons as displayed in the OIP, even though I see lines/contours, similar to a topographical map. Every polygon is in a separate class, totaling 190 classes. Any ideas? thanks Quote Link to comment
Pat Stanford Posted February 8, 2008 Share Posted February 8, 2008 Check out the Loft Surface tool. It is designed for just this type of case. You may need to do a couple of smaller sections then Add Solids. The last time I used this tool, it did not allow me to move the view around to be able to see more polys to bring into the loft. Pat Quote Link to comment
taliho Posted February 9, 2008 Author Share Posted February 9, 2008 Pat- thanks. I am not able to get the 'red line' in the loft tool. I also tried just drawing 3 rectangles, converting them to 3D polys, spreading them out along the z axis - similar to the vase example in the VW help. Couldn't get the loft tool to work there either. What steps should I take? Quote Link to comment
mike m oz Posted February 9, 2008 Share Posted February 9, 2008 (edited) If the slices really are 0.6 mm apart then you have far too many of them. You should try and simplify the imported data first by deleting 90% of them. ie. keep every 10th one. Then convert the remaining 3D polys to Nurbs and use the loft tool. If you do the conversion in one operation the nurbs will be grouped together. Ungroup this Group first You can find more information on advanced modeling here: - Advanced 3D Modeling online videos: http://www.nemetschek.net/training/library.php?movie=3Dmovies - Powerpack 3D info area http://www.nemetschek.net/3dpowerpack/samples.php Edited February 9, 2008 by mike m oz Quote Link to comment
taliho Posted February 10, 2008 Author Share Posted February 10, 2008 Mike- thanks! I converted each 3D polygon to nurbs and lofted them 3 or 4 at a time. laborious, but i couldn't afford to give up any of the data. (I've only gone through about 30 so far, but it's getting there!) tali Quote Link to comment
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