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Curved & Sloped Wall Cap


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The NURBS Path occupies a 12d VectorSpace. Assuming a 90? arc for the curve and 5? Rise of the wall ,

the NURB must use XYZ coordinates of arc curve based on the radius centered at XYZ,

then the NURB requires a Bezier control point opposite the center @ 45? on the outside of the arc.

The angular deflection between these 2 controls is the dihedral of the curve.

For minimal 'twist' of the profile the dihedral angle should be equal to the Rise angle.

Therefore, you will need to add back the angular difference of 5? to the base of the Cap Profile

if you want it to sit flush on top of the wall object.

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  • 2 weeks later...

Thanks Islandmon. By changing the angle of rotation of the profile (if that's what you're suggestion) I've been able to 'minimize' the twist in that instead of the start being flat and the end very twisted, both start and end were twisted half as much. I think next time maybe I will try using combinations of sweeps and straight, sloped extrudes...; though in all cases a single path that could be manipulated would be best...

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