Henry Finch Posted May 1, 2004 Share Posted May 1, 2004 I was sorry to see that floor objects still do not have 3 textures in VW11 (top, bottom, edges) There are always other ways to achieve a desired result. So how do other users make their textured models without the extra work of adding walls around a slab and adding carpet or ceiling, extrudes or floors? Henry mac G4 1.25 dual, OS10.2.8, VWA&R 11 MY OLD POST: I also posted this in the renderworks area but I guess it was supposed to be in Wishlist area for NNA to see. Floor objects should have 3 texture choices like walls. - A floor texture where you could use carpet or wood for example. - A ceiling texture which would probably be white in most cases. - An edge texture which could be the exterior wall texture. I have always used a thin wall going around floors to get the right exterior wall texture on the model. When I wanted a floor texture I add a thin 3D object on top of the floor. Floor objects having 3 textures would make modelling faster. Henry mac G4 1.25 dual, OS10.2.8, VWA&R 10.1.2 Quote Link to comment
CipesDesign Posted May 1, 2004 Share Posted May 1, 2004 Hi Henry, I do pretty much the same, depending on the level of detail I need. Sometimes lately I 've actually been creating each floor joist (from an extrude) and a floor "skin", then strechting my walls down to reach around the floor framing system. I do the same with rafters and roof sheeting. I find that if I build a very complete, very acurate model, I end up with nearly everything I need for working drawngs (eg: footings, stemwalls, joists, walls, rafters, etc.). Of course there is still work to do, and in VW 10.x.x I always ended up abandoning the 3d at some point along the way so that I could get the 2d WD's completed. I am hoping that with tthe addition of viewports I will be able to stay in 'modelland' all the way through (or at least longer than in v.10). I am starting my first from-the-ground-up project in VW 11 next week, so I'll try to keep you posted... Peter Cipes Residential Designer Ashland, Oregon Quote Link to comment
mike m oz Posted May 8, 2004 Share Posted May 8, 2004 More 'intelligent' floors would be nice. ie. - separate textures for top bottom and edges - ability to add holes like in the roof objects - ability to reshape as per the roof object Quote Link to comment
Alexandre Villares Posted May 11, 2004 Share Posted May 11, 2004 There is a nice Slab Object by Patrick Higgins at VectorDepot.com that allows different class settings for 2D/3D display as well as different classes for the edges, top and bottom. Slabs are created by drawing polygons and then setting thickness and height. http://www.vectordepot.com/PlugIns1.shtml HTH, Alexandre Quote Link to comment
bclydeb Posted May 24, 2004 Share Posted May 24, 2004 I vote for more intelligent floor objects as well. I need floors which have textured balcony edges, etc. All of which requires work arounds. Not good. For Mike m oz Floors already do holes - create a polygon, punch a stair hole or light well hole using another surface object (Rectangle, Poly, Circle, Arc, etc.). Shape your edges with the 2D Reshape tool if one edge is a fancy ushape balcony, for example. Finally select the compound object and use the floor tool to make it a floor. Editing the floor is a matter of using the Organize Menu>Edit Group tool and change the original planar object using 2D Reshape tool. NNA - give us edge texture capability a la Walls. Should be simple to do. Quote Link to comment
Alexandre Villares Posted June 24, 2005 Share Posted June 24, 2005 Now I made myself a Floor substitute / Slab Object with 3 classes (top, bottom and sides). It can be made of polylines with holes. http://www.vectorplugins.com regards, Alexadre Quote Link to comment
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