No matter which render setting or graphics quality I use, my edit subdivision tool creates incorrect geometry. My circle shows up as a square; cylinders and spheres as cubes, and the torus & ring are both very faceted despite being my settings being on Very High. Aside from split & extrude mode, I can't do any other manipulation of the incorrect geometry. Even on the geometry that was produced properly, the crease mode does not work.
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Cody Worthman
No matter which render setting or graphics quality I use, my edit subdivision tool creates incorrect geometry. My circle shows up as a square; cylinders and spheres as cubes, and the torus & ring are both very faceted despite being my settings being on Very High. Aside from split & extrude mode, I can't do any other manipulation of the incorrect geometry. Even on the geometry that was produced properly, the crease mode does not work.
Any advice?
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